|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				March 28th, 2008, 02:37 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: Chaos vs Order? 
 The only exception I'd suggest to the Blood and Death ban would be to allow the death anti-undead spells. I'm not sure if there are any equivalents in Blood. (And anything actually using Blood slaves is out.)
 If not, mod out any Blood/Death paths from the Good nations.
 Even if it's just a random.
 |  
	
		
	
	
	| 
			
			 
			
				March 28th, 2008, 02:39 PM
			
			
			
		 |  
	| 
		
			
			| 
 Captain |  | 
					Join Date: May 2004 
						Posts: 947
					 Thanks: 1 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Chaos vs Order? 
 Okay, using Wither Bones seems acceptable for the Good races.  That is sensible.  Good people can specialize in Death magic for the purpose of learning the weaknesses of undead, that makes perfect sense.
 In that case, maybe we should go ahead and allow them to alchemitize death gems to astral.
 
 I have modified the original post about this game to include wither bones and alchemy for death gems for Good races.
 
 I also started up a new thread for this game.  This is really a splinter game from the original idea, the original idea was good, too!  I mostly just didn't want to play this as a blitz.
 |  
	
		
	
	
	| 
			
			 
			
				March 28th, 2008, 02:56 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: Chaos vs Order? 
 The only problem with my suggestion is it'll be difficult to keep Good death mages from spamming undead once the scripts run out.
 (As I argue against myself...)
 |  
	
		
	
	
	| 
			
			 
			
				March 28th, 2008, 02:58 PM
			
			
			
		 |  
	| 
		
			
			| 
 Captain |  | 
					Join Date: May 2004 
						Posts: 947
					 Thanks: 1 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Chaos vs Order? 
 Yes, but these are the reanimated bones of only the "good" warriors.  They are "good" skeletons.  There is a world of difference.     
As long as Good isn't using any death gems to summon tartarians or whatever, that is all I care about.
 
Let's say Good is forbidden from having Death or Blood on their pretenders as well. |  
	
		
	
	
	| 
			
			 
			
				March 28th, 2008, 04:16 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Apr 2004 Location: La La Land (California, USA) 
						Posts: 1,244
					 Thanks: 0 
		
			
				Thanked 30 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: Chaos vs Order? 
 Why would the good races forsake death magic?  Blood magic MOST definitely, but death magic is not evil per se.
 
 As a matter of fact, this game will be ruined if it is played unfairly.  Nothing
 can stop the Evil players from coordinating, and if they do that, it will be a
 walk in the park for them.  So we have to assume that all Evil guys are honest.
 Can't we assume that all Good guys are honest as well, and let them script
 only non-evil spells?
 
 What is an evil spell?  Anything that hurts population.  Unrest and discent is
 fine, killin is not.  Anything that uses mind control and has 'evil' fluff.
 Anything described as killing innocents.  Thus summoning ghouls is an abomination
 but rasing longdead would be fine.
 
 Evil elemental spells: Hurricane, Tidal Wave, Volcanic Eruption
 Evil astral spells: Enslave Mind, Imprint Souls, Master enslave
 Evil death spells: Black Plague, Burden of Time, etc..
 
 If a spell can be rationalized, it's fine:
 Charm - oh, yes, you convert an unit, but you do it by a mind melt that lets
 them see that your side is right.
 Raging Hearts - the good people of the province are rising against the oppression
 and are killing the tools of the evil regime.
 Bane Lord - a great hero from the past arises to help defeat the enemies of
 all that is good and pure.
 
 I wonder whether any non-blood items should be forbidden to the good races.  I
 cannot think of any items that are clearly evil, and do not require blood.  Does
 the horror harmonica?  The Wraith Sword I'm not quite sure about.  There's
 plenty of soulstealers in fantasy that are not evil... but still.
 
				__________________No good deed goes unpunished...
 |  
	
		
	
	
	| 
			
			 
			
				March 28th, 2008, 05:32 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2008 
						Posts: 448
					 Thanks: 0 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Chaos vs Order? 
 Hmm, well that's the tricky thing, you can justify all sorts of extraordinary and awful practices in the name of achieving a "good" cause (many news headlines come to mind).  It's kind of disturbing, but also interesting to think about in Dominions terms since you would be the one responsible for said acts. 
As for what good and evil mean, I think we're stuck with using the commonsense ideas we've inherited today to a certain extent. Of course if we tried to put ourselves in the shoes of a civilization from 3000 years ago, it would probably be different, but I'm not sure I'd want to be a barbarian.    
Hey this gives me a new idea: Civilized people vs the barbarians. However this is also a rather big can of worms.  Both Mel Gibson's Braveheart and Ghengis Khan come to mind.  Maybe EA nations could fight LA ones or something. |  
	
		
	
	
	| 
			
			 
			
				March 29th, 2008, 11:56 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Nov 2007 Location: Vermont, USA 
						Posts: 159
					 Thanks: 5 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Chaos vs Order? 
 That could work. Just EA vs LA is too general though. EA Ermor is a civilized nation while LA Tien Chi would probably be barbaric. 
 Maybe the civilized nations should be at the center of the map and a larger number of barbaric nations scattered arround the edges.
 
 Civilized nations should be forced to take order while barbarians take turmoil.
 
 The one thing that makes this less interesting than the good vs. evil vs. neutral idea is that there is no real need for cooporation among or between the groups. This game would quickly become almost exactly the same as any other dominions game. If someone can come up with a way to make cooporation on both/one of the teams beneficial this could be a very interesting idea.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |