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March 28th, 2008, 03:21 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: How does the maker of ruins kill?
The logs do say everything that there is to say: the Maker of Ruins gets two
rounds of attacks. He does not appear to be hasted, but he still acts like it.
So he has 8 guaranteed 45 damage hits. They ignore defense and armour, so
he will do an average of 360 hit points of damage to anything that does not
have twist fate/luck/mistform, and about 150 points of damage to anyone who
has all three up by the time it attacks.
The good news is that it does not fly. The bad news is that many other horrors
do, so that scripting your guy for your favorite spamming strategy is suicide.
But I have not seen all the Uber Horrors, so I will not go into that. Once I
have studied all, I may try to come up with something that works against all
of them. So I guess here is what may work against he Maker of Ruins:
0. Flight + Quickness + Mage bane + Armour of Virtue + great stats. This of
course works against everyone. If you got the gear, enjoy the Hell out of it.
1. Spam. He can go throught 2 squares of anything in a round. Many commanders
can beat that. He may have special abilities to dodge the spam, I have not
tested it.
2. Two rounds of buffing, attack. May the force be with you. Odds will be
with him unless you are geared for SC killing.
3. Two rounds of single target spells, Returning. Works fine unless you are in
your capital, but reduces your commander's value as anything but a forger,
rutual caster or dominion source.
Let see which horror shows up next... What does it say about you when you are
looking forward to Doom Horrors?
__________________
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March 28th, 2008, 03:24 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: How does the maker of ruins kill?
30 blood slaves. Fills the area round your commander. Gives you time to buff, cast single target spells etc.
Works against the fliers too.
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March 28th, 2008, 03:55 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
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Re: How does the maker of ruins kill?
The best defense by far in my experience against horrors is Claws of Koytos, and I assume the fire version would be just as effective. Perfect accuracy, no MR check, and is guarenteed to get rid of the thing. Bad news is it only banishes the Horror and they are likely to escape at some point in the future and attack a random province of the map. Doom Horrows seem to usually disappear after the initial attack, though.
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March 28th, 2008, 04:10 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: How does the maker of ruins kill?
So for most of the game, they're likely to come back and attack an enemy's province? And this is the bad news?
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March 28th, 2008, 04:18 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: How does the maker of ruins kill?
Sounds like the cool news to me 
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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March 28th, 2008, 04:51 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
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Re: How does the maker of ruins kill?
I suppose so, but I had a Doom Horror sieging one of my castles and going nowhere, so its a kind of roullette that the player cannot control. I suppose in general it will work in the player's favor unless they control the largest portion of the map.
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March 28th, 2008, 05:12 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: How does the maker of ruins kill?
Is 50 protection even possible? I had a feeling it was capped at 40, could be wrong though.
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March 28th, 2008, 05:53 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Re: How does the maker of ruins kill?
> 30 blood slaves. Fills the area round your commander. Gives you time to buff,
> cast single target spells etc.
Right. A combination of slaves, items that summon chaffe, and a massive
summoning spell in the first round may help with stopping the flier,
but you are not really guaranteed even one round against a flier. The fliers
seem to be acting twice in a round as well, which means that its first attack
may be against a square right next to your commander. Then, the
horror's special way of choosing targets would garantee that in the second
phase of its first round, it targets the commander. Doom Horrors are a pain.
> The best defense by far in my experience against horrors is Claws of Koytos
I think that range 25 is just not enough to reach a Horror in round
one. I guess range 30 is just enough? But yeah, I keep forgetting
about the unresistable spells. What's the other? Banish to Inferno? School?
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