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March 29th, 2008, 02:52 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: 24 hour delay
I knew that you liked my Golems in Urapara after all 
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March 29th, 2008, 03:19 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: 24 hour delay
yeah there was that one golem that slaughtered about 200 of ulm's black calvary before one got a lucky hit. that was just humorous.
in this case i didn't even get to see the sidhe fight. just a message that the commander was mentally attacked and killed.
and where is his army now?
pooof!
my whole strategy was to build a huge force of sacred sidhe.
classic.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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March 29th, 2008, 03:24 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: 24 hour delay
DonCorazon:
Yeah, he suddenly appeared in the capitol and had to teleport back to action
And here... you just shouldn't send army as valuable with just one commander. Especially so vulnerable. You would want like 25MR probably too so chance of getting mind hunted is really small.
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March 29th, 2008, 03:30 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: 24 hour delay
Yep, definitely. There were many other commanders in his province but they all had the order to move out.
I have never really focused on magic resistance, b/c it is more of an issue in the end game, which I am just now getting to in my MP games (i never play SP for very far). Will make MR a priority from here on out.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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March 29th, 2008, 07:38 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: 24 hour delay
And definitely spread squads across multiple commanders.
It is tough for Eriu, but getting a few Lead Shields or Amulets of MR is a big boost against casual Mind Hunts.
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March 29th, 2008, 11:05 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: 24 hour delay
I still think that astral magic is really overpowered and some nations too [like Pythium and Ermor in MA are clearly much more powerful than everything else and some others like Man really suck]. Good thing is that more and more games are using CBM, but even that cannot change overall imbalance.
I still hope that game won't finish within 11 turns or it will be a real shame.
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March 29th, 2008, 05:59 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: 24 hour delay
I don't know if I completely agree about Astral. It's powerful for sure in the late game, but even then it lacks good (non-national) summons and battlefield evocations. It does top off other paths nicely, though, and it's easy to use to your benefit. I might even go so far as to say that an Astral nation needs access to other paths to be strong. Pythium might be a noticeably weaker if the Arch Theurg randoms were AS instead of FAWS, for example.
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