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  #1  
Old April 5th, 2002, 05:05 PM

Bman Bman is offline
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Default Re: An idea for gold patch

Yes formations are a bit tricky late in the game. I had a fleet of 70 ships go through a warp point and enter combat with a 10? ship defense fleet. My first 9 or 10 ships were in a nice V formation. The other 60 or so ships were packed into a massive square with the warp-point in the middle. Interspersed here and there within the square was one of the defender ships. No one in the middle of the square could move. It made for a short battle

quote:
Originally posted by askan:
Only 31 ships?
Thats a bit rough. I was hoping you could fill all the squares on the formation.txt.
Now I see...its using alphanumeric characters so there would be a limit of 36...what happened to the other 5?

Try this
1) Go into the combat simulator
2) For player 2 give him 1 ship
3) For player 1 stick in a huge pile of them
4) Crate a fleet for player 1 (which in the simulator means create 2 fleets and add ships to the 2nd one)
5) Stick all the player 1 ships in that fleet.
6) Start the combat (as tactical).
7) Check out all the ships milling around the back like a pack of forwards in a South African rugby team.


Now that milling around usually doesn't matter.
So my next step would be to get a game to turn 140, stick a fleet of 50 ships around a planet. Have another fleet of 50 ships attack it. Everything seems to be a chaotic mess.


Cheers,
Askan

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  #2  
Old April 5th, 2002, 10:56 PM
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capnq capnq is offline
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Default Re: An idea for gold patch

0 (Leader) - 31 is 32 ships, or 2^5, a nice binary computer number. That probably has something to do with the limit.
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