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March 29th, 2008, 02:32 PM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Death Magic
Clarification: Do not script Mists of Deception + retreat. If you retreat normally due to rout, that is okay. Also, do not script Mists of Deception + any battlefield enchantment damage spell.
Normal "move in, cast 'storm', retreat" types of moves are okay.
Death mages are okay for Good, it's just we can't use any Death gems (except for Alchemy). Also, it's probably best not to script any death spells except for the anti-undead ones. Although this would be hard to police. Basically, it's just anything using death gems is illegal.
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March 29th, 2008, 02:40 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Death Magic
CUnknown:
Unquenched Sword + MoD + Armor of Virtue/Ritual of Returning?
Or group of mages with BE + MoD + Returning [like Vortex of Returning].
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March 29th, 2008, 02:44 PM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Death Magic
Wow you guys are creative. Um.. yeah... any Mists of Deception combo will come under immediate scrutiny! If you are worried about being turned AI (you will not get a chance to argue your case, if the moderator sees these combos), then just -do not use Mists of Deception at all.-
I'm not "banning" Mists of Deception because it is a cool spell and has legitimate uses. But, any sort of combo like this is illegal.
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March 29th, 2008, 02:54 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: Death Magic
Should we start uploading our pretenders?
And the money stays on 100 and resources on 125 right?
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March 29th, 2008, 03:34 PM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Death Magic
Yes, money at 100%, resources at 125%, indies at 3, sites at 45. Using 'single age' mod and 'complete balance 1.21'.
Go ahead and start uploading!
The Good factions might want to discuss their overall plan first though. My e-mail is dowdcc at yahoo dot com.
As far as the distribution of teams, is 8/5/2 acceptable to all? We could remove a good and go to 8/4/3 if the Evil team objects to having 5 good. The orginial plan was for 4 Good.
I am looking at Cradle and realize it is probably not a good map for us. The water in the middle makes it hard for Evil to team up on Good. I think I will probably be making a random map and modifying it.
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March 29th, 2008, 03:45 PM
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Private
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Join Date: Feb 2008
Posts: 42
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Re: Death Magic
We could as llama to host PBEM if the problem is administration? When travel PBEM is a real advantage, and who know who will be here in 3-4 months on the most interesting place in game  ?
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March 29th, 2008, 04:11 PM
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Corporal
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Join Date: May 2007
Posts: 129
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Re: Death Magic
I think I may be uncreative and go with LA Mictlan for my nation. I mean, somebody has to rub all those blood slaves in good's nose, right?
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March 29th, 2008, 04:32 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
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Re: Death Magic
I think cradle would be too limiting, maybe something thats a bit more open? like glory of god or something?
and I wouldnt be against another neutral player, because the goods do have a great early game advantage with lower indie (no ones using tartans that early.) Also It would give another rumor mill to confuse, I really like the idea of neutrals. 
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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