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  #1  
Old March 31st, 2008, 12:23 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Poison weapons

I thought that 1 p dmg was needed. Does the same apply to other secondary poison effects, or is this just a mistyping on the poison bow data?
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  #2  
Old March 31st, 2008, 12:35 PM

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Default Re: Poison weapons

I'm 90% sure this applies to all weapons with a poison as a secondaryeffect. Give me 5 minutes and I'll test it though.

-5 minutes later-

I can say for sure that weak poison as a secondaryeffect on a missile weapon works even if it's parried and even if the missile weapon does 0 actual damage. I can't imagine the other poisons are different, nor stuff like flaming arrows damage.

Regarding poison as a secondaryeffect on melee weapons,.. I'm not sure. I'll test that next and post up my findings.
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Old March 31st, 2008, 12:39 PM

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Default Re: Poison weapons

Ok judging for a quick test, melee weapons DO require at least one point of damage to be dealt before the secondaryeffect of poison will be applied.

So I have no issue with how they work at all, only with missile weapons.
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  #4  
Old March 31st, 2008, 12:58 PM

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Default Re: Poison weapons

We should also discuss the hit chances to targets with shield.

Its nearly impossible to hit a commander with a parry 8+ shield.

There should be a malus for other every arrow hitting the field. Something like the -2 defence in melee per attacker beyond the first.
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  #5  
Old March 31st, 2008, 02:36 PM
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Default Re: Poison weapons

Quote:
calmon said:
There should be a malus for other every arrow hitting the field. Something like the -2 defence in melee per attacker beyond the first.
I'd love that, massed xbows would become a valid SC counter
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  #6  
Old March 31st, 2008, 06:45 PM
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Default Re: Poison weapons

Quote:
Hadrian_II said:
Quote:
calmon said:
There should be a malus for other every arrow hitting the field. Something like the -2 defence in melee per attacker beyond the first.
I'd love that, massed xbows would become a valid SC counter
In some cases, there'd also be grounds for giving a penalty to the shield that lasts more than just that turn. It's going to be a bit more unwieldy to use a shield if there's a large spear or throwing axe embedded in it, for instance.
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Old March 31st, 2008, 08:42 PM

elbnar elbnar is offline
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Default Re: Poison weapons

This doesn't only apply to poisons. It also applies to the aging effect from skeletal archer banefire bows, insanity from the black bow, etc.

Question: does air shield protect from missile weapons' secondaryeffect?
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