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March 31st, 2008, 12:23 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Poison weapons
I thought that 1 p dmg was needed. Does the same apply to other secondary poison effects, or is this just a mistyping on the poison bow data?
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March 31st, 2008, 12:35 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Poison weapons
I'm 90% sure this applies to all weapons with a poison as a secondaryeffect. Give me 5 minutes and I'll test it though.
-5 minutes later-
I can say for sure that weak poison as a secondaryeffect on a missile weapon works even if it's parried and even if the missile weapon does 0 actual damage. I can't imagine the other poisons are different, nor stuff like flaming arrows damage.
Regarding poison as a secondaryeffect on melee weapons,.. I'm not sure. I'll test that next and post up my findings.
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March 31st, 2008, 12:39 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Poison weapons
Ok judging for a quick test, melee weapons DO require at least one point of damage to be dealt before the secondaryeffect of poison will be applied.
So I have no issue with how they work at all, only with missile weapons.
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March 31st, 2008, 12:58 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Thanked 7 Times in 6 Posts
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Re: Poison weapons
We should also discuss the hit chances to targets with shield.
Its nearly impossible to hit a commander with a parry 8+ shield.
There should be a malus for other every arrow hitting the field. Something like the -2 defence in melee per attacker beyond the first.
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March 31st, 2008, 02:36 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Re: Poison weapons
Quote:
calmon said:
There should be a malus for other every arrow hitting the field. Something like the -2 defence in melee per attacker beyond the first.
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I'd love that, massed xbows would become a valid SC counter
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March 31st, 2008, 06:45 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Poison weapons
Quote:
Hadrian_II said:
Quote:
calmon said:
There should be a malus for other every arrow hitting the field. Something like the -2 defence in melee per attacker beyond the first.
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I'd love that, massed xbows would become a valid SC counter
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In some cases, there'd also be grounds for giving a penalty to the shield that lasts more than just that turn. It's going to be a bit more unwieldy to use a shield if there's a large spear or throwing axe embedded in it, for instance.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 31st, 2008, 08:42 PM
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Private
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Join Date: Feb 2008
Posts: 26
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Re: Poison weapons
This doesn't only apply to poisons. It also applies to the aging effect from skeletal archer banefire bows, insanity from the black bow, etc.
Question: does air shield protect from missile weapons' secondaryeffect?
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