| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				March 31st, 2008, 03:23 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				BANNED USER 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2007 
					
					
					
						Posts: 5,463
					 
					 
	Thanks: 165 
	
		
			
				Thanked 324 Times in 190 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The problem of fort types
	
			 
             
			
		
		
		
		Perhaps it isn't a problem for you, but I think it could be improved. If elite national troops were priced so high that no-one ever used them and they were more of a burden than a bonus, some people would see that as a problem and some wouldn't. Fixing the problem for those who perceive it as one wouldn't ruin things for everyone else though. It's the same deal here. 
 
Why should Ctis be worse than other nations when it comes to building in swamps? Why should Jotunheim (iron woods) or Pangaea be penalised for building in the forest? Wouldn't the game be more interesting and make more sense if the 'better' forts 'gifted' to various nations actually were better? The way it works currently is completely counter-intuitive. Sure once you get how it works you just build the 'crappy' forts, but when people start out they naturally identify the 'better' ones as actually being better. Madness I know. 
 
I'm pretty sure the devs support the idea of rewarding thematic play where possible. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 31st, 2008, 08:52 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2007 
					
					
					
						Posts: 1,462
					 
					 
	Thanks: 34 
	
		
			
				Thanked 59 Times in 37 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The problem of fort types
			 
             
			
		
		
		
		Actually I disagreed with Edratman, not you. Admin problem is not a problem, actually, but a matter of micromanagement and attention. 
As for your words, Sombre, I totally agree. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 31st, 2008, 11:17 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2004 
					Location: La La Land (California, USA) 
					
					
						Posts: 1,244
					 
					 
	Thanks: 0 
	
		
			
				Thanked 30 Times in 11 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The problem of fort types
			 
             
			
		
		
		
		Back in Dominions II one could build only one fort, and got to choose it.  There  
were two kinds of players.  Those who would always choose the cheapest, crappiest, 
and fastest to build - the watchtower, and those who would complain that the first  
kind was kicking their asses. 
 
I think that the bonus forts should have their own entries, and that they should 
be cheaper and faster to build than the equivalent standard fort.  I.e. Jotun  
would still build a great mountain fortress, but they would do it for one less 
turn and 200 less gold.  Or something. 
		
	
		
		
		
		
		
		
			
				__________________ 
				No good deed goes unpunished...
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 2nd, 2008, 05:44 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2004 
					Location: N. California 
					
					
						Posts: 624
					 
					 
	Thanks: 7 
	
		
			
				Thanked 29 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The problem of fort types
			 
             
			
		
		
		
		I agree with Sombre. The big forts are not always a problem, but they mostly are, especially in the  early game. I hate having to build a fort in a crappy spot 'cause it's the only cheap option and I'm desperate for that crucial second fort. 
 
Ideally I'd like a big fort/cheap fort option for each terrain type, but i'd settle for Sombre's solution of "bonus" fort being cheaper. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 2nd, 2008, 08:39 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2007 
					Location: Australia 
					
					
						Posts: 410
					 
					 
	Thanks: 2 
	
		
			Thanked 1 Time in 1 Post
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The problem of fort types
			 
             
			
		
		
		
		I agree 'special' forts should either be cheaper/quicker to build, or confer 'special' bonuses (eg boosted pop growth/resources) - or both.   
 
The factors that set factions apart strategically makes them (and DOM3!) more interesting to play IMO. 
 
+1 for Scouts being able to detect fort construction activities. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 2nd, 2008, 09:09 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					Location: Seattle, WA 
					
					
						Posts: 3,011
					 
					 
	Thanks: 0 
	
		
			
				Thanked 45 Times in 35 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The problem of fort types
			 
             
			
		
		
		
		Are the fort types for each nation moddable in dom3? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				April 3rd, 2008, 01:37 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2003 
					Location: Eastern Finland 
					
					
						Posts: 7,110
					 
					 
	Thanks: 145 
	
		
			
				Thanked 153 Times in 101 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The problem of fort types
			 
             
			
		
		
		
		You can choose which fort nation builds in spesific terrains, but you can't mod the forts themselves. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |