.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old March 31st, 2008, 06:23 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

I think the only way I could simulate drain magic is probably with a national mr buffing spell. There isn't much else I could do. I suppose I could give them an anti magical creature spell as well.
Reply With Quote
  #2  
Old April 3rd, 2008, 02:57 AM

Valandil Valandil is offline
Second Lieutenant
 
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
Valandil is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

Yeah. That's about what I concluded too- dispel is ritual only, etc.

Hmm. That's fine, though. Slaan will probably have plenty of other stuff to do anyways.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.

Reply With Quote
  #3  
Old April 3rd, 2008, 09:32 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

Work is veeery slow because I'm so busy right now. So don't hold your breath for this one. I think I may be able to work on it during lunch break at work though, which would give me enough time to do some code and a little graphical stuff each day.
Reply With Quote
  #4  
Old April 6th, 2008, 01:37 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

Here's a Saurus preview pic to wet your whistles/pants/lizards.



Not 100% finished but nearly.

I decided to give all obsinite weapons the magic tag and +1 att to make up for the underwhelming saurus attack stat I'm going with. Thus the Obsinite sword is 1 att 0 def len 3 dmg 7. Pretty nice piece of kit. The obsinite spear is len 4 att 1 def 0 dmg 4 and costs less in resources.
Attached Images
File Type: png 595242-saurus preview.png (2.4 KB, 657 views)
Reply With Quote
  #5  
Old April 7th, 2008, 04:47 AM

DigitalSin DigitalSin is offline
Corporal
 
Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
Thanked 0 Times in 0 Posts
DigitalSin is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

Sombre. That is some absolutely epic art.
__________________
My dragon collection!
Reply With Quote
  #6  
Old April 7th, 2008, 06:45 AM
Amhazair's Avatar

Amhazair Amhazair is offline
Lieutenant Colonel
 
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
Amhazair is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

Quote:
DigitalSin said:
Sombre. That is some absolutely epic art.
Amen to that.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
Reply With Quote
  #7  
Old April 7th, 2008, 08:42 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

I should have a skink graphic done by the end of today. They seem a little bit big at the moment (as does the saurus in fact, for a size 2) but skinks in warhammer do seem to be larger than goblins, smaller than humans. That actually gives me quite a few units:

Saurus Warrior (sword)
Saurus Warrior (shield)
Skink (blowpipe)
Skink Archer (poison arrows)
Skink Skirmisher (jav + shield)
Skink Cohort (shield + spear)

The tricky graphics will be the big dinosaurs and the Slann, but overall Lizardmen have a lot less stuff than, say, skaven. Also many of their units are re-equips or recolours of other ones. Sacred spawnings for instance just get different coloured markings, while temple guard are just Saurus with bone helmets and a little bit more decorative gold and stuff.

Glad you like the Saurus so far.
Reply With Quote
Reply

Bookmarks

Tags
lizardmen, warhammer


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.