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March 31st, 2008, 09:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Patch 1.71 Balance Concern
Use 1.66 for a couple more days until Aaron gets another patch out, would be my suggestion.
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March 31st, 2008, 10:08 PM
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Private
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Join Date: Oct 2003
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Re: Patch 1.71 Balance Concern
Oh - I kind of thought it was being done this way intentionally based on the wording. SJ - does that mean it's being looked at for the next patch? If so, that would be awesome!
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March 31st, 2008, 10:08 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Patch 1.71 Balance Concern
Better revert it back to the way it was and instead just prevent the movement regeneration for units when being docked and relaunched.
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April 1st, 2008, 12:42 AM
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Corporal
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Join Date: Jul 2007
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Re: Patch 1.71 Balance Concern
For now, you could just leave the fighters that protect stuff out in space instead of in cargo bays.
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April 1st, 2008, 12:45 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Patch 1.71 Balance Concern
Well, only one launch per turn is fine, its just that combat shouldn't count against that limit.
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April 1st, 2008, 11:14 AM
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First Lieutenant
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Re: Patch 1.71 Balance Concern
I don't know, I don't think there's any good reason to limit units to one launch per turn. Doesn't make much sense to me, and it's a bad idea to cripple one part of the game just to fix another.
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April 1st, 2008, 02:27 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Patch 1.71 Balance Concern
The combat issue was probably accidental...
The once per turn launch limit was instituted to prevent an exploit where you could gain unlimited unit movement.
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April 1st, 2008, 07:48 PM
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First Lieutenant
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Re: Patch 1.71 Balance Concern
I realize that, but I'd rather there be some better way to fix it than setting up gameplay restrictions that we'll probably come to regret later.
Just give units an integer to keep their movement points or something instead, and have it refill on a new turn( like regular ships) instead of on dock/launch.
Speaking of units, we could need some sort of mechanism to move units on the same turn as they're launched( in the strategic window) when playing in simultaneus turns mode.
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