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  #1  
Old March 31st, 2008, 10:08 PM

Raapys Raapys is offline
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Default Re: Patch 1.71 Balance Concern

Better revert it back to the way it was and instead just prevent the movement regeneration for units when being docked and relaunched.
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Old April 1st, 2008, 12:42 AM

Sardia Sardia is offline
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Default Re: Patch 1.71 Balance Concern

For now, you could just leave the fighters that protect stuff out in space instead of in cargo bays.
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Old April 1st, 2008, 12:45 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Patch 1.71 Balance Concern

Well, only one launch per turn is fine, its just that combat shouldn't count against that limit.
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Old April 1st, 2008, 11:14 AM

Raapys Raapys is offline
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Default Re: Patch 1.71 Balance Concern

I don't know, I don't think there's any good reason to limit units to one launch per turn. Doesn't make much sense to me, and it's a bad idea to cripple one part of the game just to fix another.
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Old April 1st, 2008, 02:27 PM
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Default Re: Patch 1.71 Balance Concern

The combat issue was probably accidental...

The once per turn launch limit was instituted to prevent an exploit where you could gain unlimited unit movement.
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Old April 1st, 2008, 07:48 PM

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Default Re: Patch 1.71 Balance Concern

I realize that, but I'd rather there be some better way to fix it than setting up gameplay restrictions that we'll probably come to regret later.

Just give units an integer to keep their movement points or something instead, and have it refill on a new turn( like regular ships) instead of on dock/launch.

Speaking of units, we could need some sort of mechanism to move units on the same turn as they're launched( in the strategic window) when playing in simultaneus turns mode.
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