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April 5th, 2002, 03:31 AM
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National Security Advisor
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
I think effect amount is a multiplier that determines how much the project counts for when conflicting with enemy missions (counter-intel versus mission).
If I'm correct, it would not affect the actual result of a successful mission.
Trade disruption resets the trade rate between the target nations (the % that builds up from 0 to 20% by 1 % per turn) to zero.
I'm not sure about the steal resources mission, but a smaller mission is easier to block, and it might always reveal who did it, while the disruption one might not say who did it. I haven't checked, though.
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April 5th, 2002, 11:30 PM
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General
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
quote: I think effect amount is a multiplier that determines how much the project counts for when conflicting with enemy missions (counter-intel versus mission).
No, the counterintel bonus is set by this line in Settings.txt:
Intelligence Defense Modifier Percent := 120
I think Effect Amount does exactly what it says. Ship Bomb does 80 points of damage, Engine Damage affects 1 ship, Fuel Leak drains 1000 supplies; etc.
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April 5th, 2002, 11:42 PM
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Shrapnel Fanatic
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
We need a sequence of ship bomb operations with successively larger bombs.
By the mid game, 80 points of damage dosen't even scratch most ships...
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April 6th, 2002, 12:52 AM
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Corporal
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
does the ship bomb bypass armor?
quote: Originally posted by Suicide Junkie:
We need a sequence of ship bomb operations with successively larger bombs.
By the mid game, 80 points of damage dosen't even scratch most ships...
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April 6th, 2002, 02:07 AM
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
quote: Originally posted by Bman:
does the ship bomb bypass armor?
No, which is kinda odd. Or maybe not. I guess you can assume that a space-walker sneaks up & puts a bomb on the exterior of the ship?  I would have thought that it would skip armor, though. There is 'Cargo Bomb' that does skip armor but I think it has no effect on ships without cargo space.
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April 6th, 2002, 02:08 AM
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
quote: Originally posted by Suicide Junkie:
We need a sequence of ship bomb operations with successively larger bombs.
By the mid game, 80 points of damage dosen't even scratch most ships...
Yeah, it should be affected by the level of explosives technology you have researched.
[ 06 April 2002: Message edited by: Baron Munchausen ]
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April 6th, 2002, 02:10 AM
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Lieutenant General
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
quote: Originally posted by capnq:
I think Effect Amount does exactly what it says. Ship Bomb does 80 points of damage, Engine Damage affects 1 ship, Fuel Leak drains 1000 supplies; etc.
does this mean that a CI3 project only stops 3 attacks, regardless of the size?
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