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April 5th, 2002, 11:42 PM
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Shrapnel Fanatic
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
We need a sequence of ship bomb operations with successively larger bombs.
By the mid game, 80 points of damage dosen't even scratch most ships...
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April 6th, 2002, 12:52 AM
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
does the ship bomb bypass armor?
quote: Originally posted by Suicide Junkie:
We need a sequence of ship bomb operations with successively larger bombs.
By the mid game, 80 points of damage dosen't even scratch most ships...
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April 6th, 2002, 02:07 AM
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
quote: Originally posted by Bman:
does the ship bomb bypass armor?
No, which is kinda odd. Or maybe not. I guess you can assume that a space-walker sneaks up & puts a bomb on the exterior of the ship?  I would have thought that it would skip armor, though. There is 'Cargo Bomb' that does skip armor but I think it has no effect on ships without cargo space.
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April 6th, 2002, 02:08 AM
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
quote: Originally posted by Suicide Junkie:
We need a sequence of ship bomb operations with successively larger bombs.
By the mid game, 80 points of damage dosen't even scratch most ships...
Yeah, it should be affected by the level of explosives technology you have researched.
[ 06 April 2002: Message edited by: Baron Munchausen ]
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April 6th, 2002, 02:10 AM
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
quote: Originally posted by capnq:
I think Effect Amount does exactly what it says. Ship Bomb does 80 points of damage, Engine Damage affects 1 ship, Fuel Leak drains 1000 supplies; etc.
does this mean that a CI3 project only stops 3 attacks, regardless of the size?
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April 6th, 2002, 10:20 PM
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
quote: does this mean that a CI3 project only stops 3 attacks, regardless of the size?
Hmm, good point. That might mean one CI3 can only stop 3 attacks in the same turn; that could explain some of the things that have been reported in older threads that tried to sort out how intel actually worked.
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April 6th, 2002, 10:32 PM
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Re: Counter-Intel: Let\'s finally lay this to rest... (and other intel Q\'s)
CI works like this.
You have 200000 CI points built up.
You are investing 100000 in CI this turn
So your total is
320000 CI points ( 200k stored, 100k invest 20k bonus)
Many computer players attack you
player 2 spends 40k
player 3 spends 60k
player 4 spends 100k
At the end of the turn you will have 120k stored up
Next turn
Spend 100k on CI.
So now you have 240k of CI
The other players attack you the same way again
AT the end of this turn you will have 40k of CI
Next turn you you do not spend any intel
The computer attacks again with the same amounts
You will stop the first 40k and the rest will attack you.
I think the jobs are qued up by player and then intel job.
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