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  #181  
Old April 1st, 2008, 05:11 AM

ComTrav ComTrav is offline
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Default Re: Shinuyama

Bow of War has a base cost of 5 Air Gems. Since liberating central Primea from the scourge of the Vanir, I have enough air gem income to forge one or so a turn, so if you don't have air gems I'll take gems of any type except Water. (If you have Fire, I'll give extra value for those.)

Unrelated subject: Has anyone tried to dispel Wrath of God? (Someone whose name begins with B and ends with Ander Log, maybe?) I always wondered how globals in MP would play out...
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  #182  
Old April 1st, 2008, 11:00 AM
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Default The Great Northern War

Quote:
There was a battle in Solian.

Our military force has been beaten by a stronger force from Ulm. The enemy now controls our province.

Friendly Combatants
commanders 28, killed 21
regular units 391, killed 235

Enemy Combatants
commanders 28, killed 4
regular units 249, killed 106
magic beings 36, killed 36
undead beings 69, killed 69

Wow. Now that was a fight. Well done, Ulm!

On Marignon's side, we had flaming arrows, fire pyres, soul slays, stellar cascades, the well-equipped prophet-hero Tomaso del Monferrada, and diseased old men magic dueling Ulm's pretty sorceresses. For regular troops we had royal guard and way too many crossbowmen. (Shinuyama's Wrath of God killed the commander that was supposed to be bringing the men-of-arms to the theatre.)

On Ulm's side, fire fends, strengths of giants, legions of steel, blade winds, iron blizzards, magma eruptions, a bunch of crystal sorceresses toting bows of war, and a couple of thugged-out banes. The army was composed of crossbowmen, assorted infantry, black knights, ghouls, bone fiends, and great lions.
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  #183  
Old April 1st, 2008, 11:16 AM

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Default Re: The Great Northern War

(Shinuyama's Wrath of God) if anyone has the mages to dispel that, I'd be glad to give him gems to help . It's beginning to be annoying, it does about 20 kills per turn to me.

Otherwise, it sounds like you also have some fun up here. Keep it up !
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  #184  
Old April 1st, 2008, 12:08 PM
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Default Re: The Great Northern War

O.k. Pangea. Send me the gems. I'll see what I can do.

Weee a huge battle in the north! Go go go!
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  #185  
Old April 1st, 2008, 12:51 PM

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Default Re: The Great Northern War

Ahah, great !

You send me the mage that casted this spell, I dispose of it, and give you the gems. You know where I am, so the thing that casted it will be easy to deliver. I'll make it as painful as possible for it !



Actually, this makes more sense than you imagine. You are gradually making ennemies of the entire map with this spell... even if we don't manage to defeat you, you will not have many friends out there. [img]/threads/images/Graemlins/Cold.gif[/img]
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  #186  
Old April 1st, 2008, 02:16 PM

yandav yandav is offline
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Default Re: The Great Northern War

I fear that I won't be able to play between friday 15h GMT and sunday 18h GMT. Is it possible to wait for me?

About the dispel, I have the mage but I don't have the research and the gems.
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  #187  
Old April 1st, 2008, 06:24 PM

ComTrav ComTrav is offline
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Default Re: The Great Northern War

My army also had some Clockwork Horrors, but they didn't last very long =). (Not like they were supposed to, anyway, but they seemed like an OK buy at the time because they were immune to fire...not immune to arrows, as it turns out...)

You retreated your pretender, too, she was there to put the stomp on my poor scout last turn.

Also, I appreciate the name, "Great Northern War" sounds so much cooler than Ulm-Marignon war. Besides, Caelum's still around, and probably very glad those 400 or so Marignon troops are out of his territory.

I have the research and mage for the dispel, but Astral Pearls are in short supply. The old Shinuyama player claimed no one would be able to dispel it, so I'm going to assume he put it down with a lot of extra gems or used a very high path mage.
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  #188  
Old April 1st, 2008, 06:28 PM
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Default Re: The Great Northern War

Quote:
yandav said:
I fear that I won't be able to play between friday 15h GMT and sunday 18h GMT. Is it possible to wait for me?
Can you remind me again during that time or shortly before so that I reset the timer?
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  #189  
Old April 1st, 2008, 10:19 PM
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Default Re: The Great Northern War

Quote:
ComTrav said:
My army also had some Clockwork Horrors, but they didn't last very long =). (Not like they were supposed to, anyway, but they seemed like an OK buy at the time because they were immune to fire...not immune to arrows, as it turns out...)
Oh, hah, so you did. They're probably good against regular arrows; not so much against crossbows, though.

Quote:
You retreated your pretender, too, she was there to put the stomp on my poor scout last turn.
Her chest wound means SCing it up would be asking for trouble, and her A2 magic means that in return for risking her life in combat I get a few castings of Lightning Bolt. Not a very effective tradeoff. You might see her again when I get Arrow Fend and Wind Guide, though.

Quote:
Also, I appreciate the name, "Great Northern War" sounds so much cooler than Ulm-Marignon war. Besides, Caelum's still around, and probably very glad those 400 or so Marignon troops are out of his territory.
It'll be interesting to see what Caelum does. If he attacks me, I'm doomed. If he attacks you, you are probably in trouble. If he doesn't attack either of us, he will end up encircled by whichever of us was the victor.

Quote:
I have the research and mage for the dispel, but Astral Pearls are in short supply. The old Shinuyama player claimed no one would be able to dispel it, so I'm going to assume he put it down with a lot of extra gems or used a very high path mage.
I have the research, the mage, and could probably scrounge up enough pearls to dispel. But why, when it's hurting my enemy as much as it's hurting me? Besides, Marignon has better things to spend astral pearls on.
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  #190  
Old April 1st, 2008, 11:15 PM

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Default Re: The Great Northern War

I expected she was there for Wind Guide, but she didn't have any gems.

No, I think Marignon really should spend all of its Astral Pearls to dispel this pernicious scourge of Primea. That they have refused to do so has left the nations of Ulm, who are naturally concerned about the well-being of all other peoples, that in order to dispel the Wrath of God the astral pearl supply of Marignon must be acquired, by force if neccessary.

Despite protests of "No Blood for Astral Pearls", and claims that we are merely stirring up trouble with Marignon to distract from our failure to find WMD in Vanheim, Ulm feels it has no other option. Plus, we're envious of the fancy clothes that give Marignon soldiers +1 morale.
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