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April 2nd, 2008, 09:41 AM
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BANNED USER
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Join Date: Feb 2007
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Re: The Glowing Hill, Really?!
I usually get the crappy 'enter to summon 1 shade' site.
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April 2nd, 2008, 10:03 AM
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National Security Advisor
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Join Date: Oct 2003
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Re: The Glowing Hill, Really?!
The Crater is deep sea only and it's the only site that gives illithids. Can appear on land only if scripted in map file.
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April 2nd, 2008, 04:32 PM
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Sergeant
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Re: The Glowing Hill, Really?!
Quote:
Edi said:
The Crater is deep sea only and it's the only site that gives illithids. Can appear on land only if scripted in map file.
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I love finding this site as EA R'Lyeh as I can take mind blasters on land just like MA and LA R'Lyeh. I'm a R'Lyeh freak at heart. 
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April 2nd, 2008, 10:39 AM
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General
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Join Date: Mar 2007
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Re: The Glowing Hill, Really?!
Quote:
Sombre said:
I usually get the crappy 'enter to summon 1 shade' site.
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I've got that site  . Or one like it. Temple of Darkness, and every turn my Revenant gets a Shade plus a Shadow. Now, there's a sprite that's hard to see!
The Shades and Shadows need a bit of a stealth fix, they are only +0. But I had about 20 or so in the province, and they managed to fight off a small surprise attack of Elephants.
Shades are crappy because they only get a 'Steal Strength' attack. But Shadows get 10AN Paralyze damage. Really nice against low MR enemies!
I cannot resist the free summons sites, and it's tough for me to turn down hiring from the recruitables sites too.
Worst one I've seen though is the water site that lets you hire little Markata archers.
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April 2nd, 2008, 10:46 AM
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Second Lieutenant
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Join Date: Feb 2007
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Re: The Glowing Hill, Really?!
Quote:
Sombre said:
I usually get the crappy 'enter to summon 1 shade' site.
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I still like to use those. I just using the crappiest death mage I can find and getting free stuff is enough for me, no matter how bad it is. 
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April 2nd, 2008, 11:05 AM
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General
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Re: The Glowing Hill, Really?!
There's also a Longdead horse and banfire archer site. Finding that early is nice. The horse don't come in enough quantity to be useful, but the archers are always good. And they build up, while the horse just charge and die.
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April 2nd, 2008, 11:30 AM
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Second Lieutenant
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Re: The Glowing Hill, Really?!
I like the 'enter to summon' sites as well. Not that I ever use them myself but as soon as I find one I try to make my opponent take it from me. It's good fun to see the amount of resources some players are willing spend just to defend their 'free lunch'. 
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April 2nd, 2008, 03:32 PM
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First Lieutenant
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Re: The Glowing Hill, Really?!
There is the troll pit, that allows you (you guessed it) to recruit trolls. For 60 gold a peice. ouch.
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April 2nd, 2008, 03:35 PM
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General
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Re: The Glowing Hill, Really?!
I've had the Blood one that allows a blood mage to enter to summon Fiends of Darkness. You get 1 per turn.
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April 2nd, 2008, 04:29 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: The Glowing Hill, Really?!
Quote:
Cor2 said:
There is the troll pit, that allows you (you guessed it) to recruit trolls. For 60 gold a peice. ouch.
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A single troll is easily worth 6 normal infantry. Summoned trolls are exactly the same, so you pay 4 upkeep per turn for them. Troll Pit is a very good site, imo, since trolls cost next to no resources (1 base and 1 for furs). Troll pit is not unique, neither is Troglodyte Den. There's also a water site named Troll Pit, underwater only and lets you recruit sea trolls.
The demon summoning sites are all unique and you get 1 per turn. The Demon Gate and The Lesser Abyss (cave only) for fiends of darkness, Devils' Den for devils. There's also a couple of sites that allow summoning beast bats among the newer set (site number 570+).
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