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  #201  
Old April 2nd, 2008, 08:14 AM
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lch lch is offline
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Default Re: Late Era Team Game - started!

Wow, that's the fastest I've seen a sub being taken. Very nice. I've added him to the stats and notification scripts.
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  #202  
Old April 2nd, 2008, 12:38 PM

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Default Re: Late Era Team Game - started!

now if bogarus could play the friggin turn all would be well
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  #203  
Old April 2nd, 2008, 02:39 PM

quantum_mechani quantum_mechani is offline
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Default Re: Late Era Team Game - started!

Sorry, I've been unexpectedly parted from my dominions computer the last day or so. I should be able to take my turn about 8 hours from now... if it will host before then I'd appreciate a couple hour extension.
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  #204  
Old April 2nd, 2008, 02:40 PM
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Default Re: Late Era Team Game - started!

I had a look around here on turn 6. Let's just say that some of the things I saw weren't pretty - seems like a few of the senior players are underestimating indies, or something.
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  #205  
Old April 2nd, 2008, 03:32 PM

Aezeal Aezeal is offline
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Default Re: Late Era Team Game - started!

Well I had a little indie problem too, 3 air mages spamming orb lightning are not what I expected and are also tipping the favor fo level 5 indies against my expanding army... but all that is past now and I guess that when I site search there I should find something sweetish
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #206  
Old April 2nd, 2008, 03:33 PM
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Default Re: Late Era Team Game - started!

That was quick - sub filled before I even noticed the vacancy .

I'd definitely like for people to get extensions - provided it doesn't become endemic. Also, when new subs come in it's generally good form to give them an extra day to familiarize, although this early in the game I suppose that may not be needed.
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  #207  
Old April 2nd, 2008, 03:36 PM

Aezeal Aezeal is offline
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Default Re: Late Era Team Game - started!

yeah Í'm all in favor with extensions, mostly since while I think I usually will do my turn within 12 hours I do have evening and night shifts which can mess up my available time from time to time
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #208  
Old April 2nd, 2008, 04:30 PM
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Default Re: Late Era Team Game - started!

Quote:
Aezeal said:
Well I had a little indie problem too, 3 air mages spamming orb lightning are not what I expected and are also tipping the favor fo level 5 indies against my expanding army... but all that is past now and I guess that when I site search there I should find something sweetish
Yeah, stupid indie mage lit my lich on fire. :/ Oh the indignity!
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  #209  
Old April 3rd, 2008, 01:18 AM

Aezeal Aezeal is offline
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Default Re: Late Era Team Game - started!

Then again.. liches are evil and deserve it, my troops (not otherwise specified) are all sweet and cuddly munkey's so they do not deserve it. Not to mention the munkey worship the REAL god not some phoney
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #210  
Old April 3rd, 2008, 02:28 AM
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Default Re: Late Era Team Game - started!

HEY EVERYONE! AEZEAL'S HOME PROVINCE IS ON #126

CAST SEEKING ARROW!
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