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Old April 2nd, 2008, 08:39 PM
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Wokeye Wokeye is offline
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Default Re: The problem of fort types

I agree 'special' forts should either be cheaper/quicker to build, or confer 'special' bonuses (eg boosted pop growth/resources) - or both.

The factors that set factions apart strategically makes them (and DOM3!) more interesting to play IMO.

+1 for Scouts being able to detect fort construction activities.
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