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  #1  
Old April 3rd, 2008, 02:33 PM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: New Type of Attack: Knockback ---- Sugges

Sounds like a cool idea, but it probably shouldn't work every hit, maybe like 50% chance for knockback every hit. I also think knockback range should be based on Size more than Strength, like how Trample damage is based on size. It wouldn't really be so much the strength of the attacker that sends the enemy flying (though that should have some sort of factor in it), but the mass and momentum behind the swing.

For example, say we give the knockback quality to a size 3 and a size 5 with identical STR. Since the size 5 monster would have more mass than the size 3, the force behind 5's blows should knock a standard size 2 enemy farther than 3's hits.

If course, we could try giving knockback a numerical value as well, allowing you to knockback as if you were that many sizes larger than you are.
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Old April 3rd, 2008, 08:16 PM
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NTJedi NTJedi is offline
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Default Re: New Type of Attack: Knockback ---- Sugges

Quote:
Starshine_Monarch said:
Sounds like a cool idea, but it probably shouldn't work every hit, maybe like 50% chance for knockback every hit.
I agree... some 30%; 40%; or 50% would be more logical.
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Old April 3rd, 2008, 08:39 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: New Type of Attack: Knockback ---- Sugges

Units that survive being trampled do get knocked a bit.
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