.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old April 3rd, 2008, 05:39 PM

johnarryn johnarryn is offline
First Lieutenant
 
Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
johnarryn is on a distinguished road
Default Re: How do you define a NAP?

It makes sense to specify this. I assume that a NAP is for a set number of turns (helpful to set out the turn it will expire at the beginning) unless we agree to, say, a "3-turn warning NAP" where 3 turns of warning must be given before an attack, but the NAP will otherwise stand for the entire game.

You could, of course, do something like a 3 turn warning NAP that will last no less than 15 turns or something, but generally unless otherwise specified it seems reasonable to assume that a NAP is for a set amount of turns.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.