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  #241  
Old April 3rd, 2008, 03:47 PM
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Baalz Baalz is offline
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Default Marverni prospers

The ghost king is dead…er…more dead, and the rebirth has begun. A monument to the brave barechests and Atavi mercenaries is erected on the site of the toppled throne of skulls, and a heart tree even now spreads its sapling branches in the second capital of our lands where once only bile, black fear and hopelessness reigned. The personification of rebirth is among us, and has given us the weapons to slay that which blights the earth. From the very mouth of this god on earth we have learned the devastating evocations which slew every demon on our blessed isle, clouds of spinning blades dropping hundreds of the foul creatures before our axemen got to the bloody work of finishing the job. The roots of Marverni dig deep as our heart grows strong and we begin to look beyond our isle.

The burning halo of our new god urges more work for us, the world cries for the cleansing and rebirth that only we can accomplish. We begin to forge the bonds of friendship with those who seem like minded, helping those who can help us. With the chance to catch our breath after the demon cleansing we have been able to focus our magical crafts on forging wondrous items, and can now begin to answer the large cry for such. Any desiring items should contact our nation, most will be forgeable shortly.
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  #242  
Old April 3rd, 2008, 09:09 PM

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Default Re: Marverni prospers

Now xavier,

when you did not respond to my offer of a nap and instead invaded me a few turns later with your earth/nature blessed giants i did not maufacture lies that we had a nap. I have quietly fought a losing battle as hard as I could without spreading mistruths about any agreement we might have had.

Now i hear you are spreading lies about false naps with other players. Having played and fought with and against tyrant before many times I will say he has never once misled me in any treaties. Refused treaties , yes, ruthless attacks yes, but always followed his agreements completely.
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  #243  
Old April 3rd, 2008, 10:04 PM

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Default Re: NAPs

I am *not* lying.

I don't know tyrant, but I've been thinking about this and I'm willing to give him the benefit of the doubt and assume that one or the other of us got confused somewhere. This is a mature community and I quite like the players I've gotten to know here, so if he has a history in this community that doesn't include breaking pacts I'm willing to assume that this is a mistake. I can't believe that I would've written down that we had a NAP if we didn't, but I suppose it's not impossible. I think it's more likely he forgot about it, but I imagine he'd say the opposite. I probably should've discussed it with him before announcing it here, but I had just gotten invaded by Pangea a turn or two before so when I got attacked by someone I thought I had a NAP with I was pretty pissed off.

Anyway. I'm willing to call it water under the bridge, and just get on with crushing him. A glance at the score graphs will show you what's happening to Pan

Oh yeah, and you're doing a *very* good job of being incredibly annoying. I'm quite impressed with your tenacity Xox. Sorry I didn't respond to your NAP offer at all, but I already had units on the way to your capital. I didn't want to announce that I was about to invade you by actually sending a refusal.
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  #244  
Old April 3rd, 2008, 10:43 PM
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DonCorazon DonCorazon is offline
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Default Re: Marverni prospers

Quote:
Baalz said:
The ghost king is dead…er…more dead, and the rebirth has begun. A monument to the brave barechests and Atavi mercenaries is erected on the site of the toppled throne of skulls, and a heart tree even now spreads its sapling branches in the second capital of our lands where once only bile, black fear and hopelessness reigned. The personification of rebirth is among us, and has given us the weapons to slay that which blights the earth. From the very mouth of this god on earth we have learned the devastating evocations which slew every demon on our blessed isle, clouds of spinning blades dropping hundreds of the foul creatures before our axemen got to the bloody work of finishing the job. The roots of Marverni dig deep as our heart grows strong and we begin to look beyond our isle.

The burning halo of our new god urges more work for us, the world cries for the cleansing and rebirth that only we can accomplish. We begin to forge the bonds of friendship with those who seem like minded, helping those who can help us. With the chance to catch our breath after the demon cleansing we have been able to focus our magical crafts on forging wondrous items, and can now begin to answer the large cry for such. Any desiring items should contact our nation, most will be forgeable shortly.
The speech of the Marveni has moved their cousins in the cold heights of Vanheim. Too long have we endured the uncomfortable heat and peculiar odor of the demons of Lanka.
Our brave warriors turned their cheek after receiving an early smiting by Lanka, but this is not the Vanheim way. Old wounds can only be healed with blood.
We hereby terminate our NAP -3 with the nation of Lanka.

DC of Vanheim
We Do Not Farm
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  #245  
Old April 3rd, 2008, 11:13 PM
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Default Re: Niefelheim LIES

What was that Sauromatia? You suiciding troops on me? That ain't gonna win you any provinces.
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  #246  
Old April 3rd, 2008, 11:14 PM
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Default Re: Marverni prospers

Quote:
DonCorazon said:
Quote:
Baalz said:
The ghost king is dead…er…more dead, and the rebirth has begun. A monument to the brave barechests and Atavi mercenaries is erected on the site of the toppled throne of skulls, and a heart tree even now spreads its sapling branches in the second capital of our lands where once only bile, black fear and hopelessness reigned. The personification of rebirth is among us, and has given us the weapons to slay that which blights the earth. From the very mouth of this god on earth we have learned the devastating evocations which slew every demon on our blessed isle, clouds of spinning blades dropping hundreds of the foul creatures before our axemen got to the bloody work of finishing the job. The roots of Marverni dig deep as our heart grows strong and we begin to look beyond our isle.

The burning halo of our new god urges more work for us, the world cries for the cleansing and rebirth that only we can accomplish. We begin to forge the bonds of friendship with those who seem like minded, helping those who can help us. With the chance to catch our breath after the demon cleansing we have been able to focus our magical crafts on forging wondrous items, and can now begin to answer the large cry for such. Any desiring items should contact our nation, most will be forgeable shortly.
The speech of the Marveni has moved their cousins in the cold heights of Vanheim. Too long have we endured the uncomfortable heat and peculiar odor of the demons of Lanka.
Our brave warriors turned their cheek after receiving an early smiting by Lanka, but this is not the Vanheim way. Old wounds can only be healed with blood.
We hereby terminate our NAP -3 with the nation of Lanka.

DC of Vanheim
We Do Not Farm
O' Reeeeeaaaallly?

Geez the amount of lies and false promises given out by both Sauromatia at Vanheim is pretty disgusting.

(edit: once the 3 turn NAP is over you can have my lands Vanheim. I'm going to bring all my resources to bear and try to completely squash Sauro if at all possible. Heck I'll even give you my gems when I'm done!)
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  #247  
Old April 3rd, 2008, 11:39 PM
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Default Re: Marverni prospers

Oh...Ok. Then we declare war on Lanka to!
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  #248  
Old April 3rd, 2008, 11:55 PM
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Default Re: Marverni prospers

Quote:
Baalz said:
Oh...Ok. Then we declare war on Lanka to!
You'll have to fight Vanheim for them.
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  #249  
Old April 4th, 2008, 12:39 AM
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Corwin Corwin is offline
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Default Re: Marverni prospers

Quote:
Velusion said:
O' Reeeeeaaaallly?

Geez the amount of lies and false promises given out by both Sauromatia at Vanheim is pretty disgusting.

(edit: once the 3 turn NAP is over you can have my lands Vanheim. I'm going to bring all my resources to bear and try to completely squash Sauro if at all possible. Heck I'll even give you my gems when I'm done!)
Wow, wow, slow down Velusion. There are too many accusations floating around already.

I didn't lie to anybody, and I *never* break any in-game agreements, neither in this game no in any other games of mine. And I've been playing MP Dominions 2/3 for several years.

You have attacked me this turn without declaration of war. Vanheim did the same (or so I thought). Your attack I have repelled, since I saw it coming last turn when you have suddenly moved 2 armies to my border and ignored my messenger. But stealth attack by Vanheim caught me completly by surprise, and he conquered my province next to the castle that I just successfully defended against your armies. I assume you have put some scouts over my territory in preparation for your attack? They can confirm my words - see that new red province to the west of my castle?

Now because you and Vanheim both attacked me at the same time and at the same spot, naturally I've assumed that you are acting together in alliance against me. Clearly you are strong and experienced player, so ask yourself please - would you not assume the same if you would be in my shoes?

Since I knew I have no chance in hell of winning the war against both you and Vanheim, and after I didn't get reply to my "WTH?!?" PM from Vanheim, I have tried to convince you to break away from your alliance with Vanheim. Re-read my original PM to you that I've sent two hours ago. It is very clear that I was acting based upon an assumption that you and Vanheim are attacking me together. I spelled it in the beginning of the letter.

But then I have received PM from Vanheim who said that his attack on me was just an accident - he was simply moving stealth troops over my territory, and that he didn't want to attack me. He apologized for this accident and I believe him.

After that I've sent my 2nd message to you, explaining the situation in details and apologizing for my own role in confusion.

I swear that every word of this letter is true, that's what happened this turn. You can ask Vanheim if you like. And you have your own scouts to confirm it.

If you still don't want to believe me - it's your choice. But frankly I was very surprised that you blame me for some "lies and deception".

Now if you want to go after me with all you have - that's fine. You have attacked me this turn yourself, didn't you? If you for some unknown reason will decide to throw this game to one nation or another - I don't think it is a very sportsman-like choice - but it's your call, I can't do anything about it.

But I dislike being blamed for something that I have no part in whatsoever.
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  #250  
Old April 4th, 2008, 12:45 AM
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Default Re: Figment - Early Game (Sign Up Now!)

Go Go Lanka!!!

Van.. join in on the Sauromatia gank fun.
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I occasionally post something useful.
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