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				April 4th, 2008, 03:15 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Charm questions
	
			 
             
			
		
		
		
		I am playing SP EA Caelum with Frost Father F4A4E3S4D3N3. 
 
It is very early in the game and I just found a indie province with a Great mother Hp 135 E4N6 and a Lord of Fertility Hp 90 D3N5 Awe2. Both have MR 18. I want to own these two units. So what should I do? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 4th, 2008, 03:32 PM
			
			
			
		  
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				Re: Charm questions
			 
             
			
		
		
		
		Probably not something that will happen soon. But once you have a lot of penetration items you should go there with nature, astral and blood mages and cast charm(nature), enslave mind(astral) and hellbind heart(blood).  
 
MR 18 is not that high. Once you get void eye, spell focus and rune smasher your chances should be 30%. Also if you spread magic dominion there the chance will increase(while drain will make it decrease). 
 
So a bunch of mages with pentration items will win them quickly. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 4th, 2008, 03:37 PM
			
			
			
		  
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				Re: Charm questions
			 
             
			
		
		
		
		Thanks. That is about what I thought. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 4th, 2008, 04:12 PM
			
			
			
		  
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				Re: Charm questions
			 
             
			
		
		
		
		Be aware that Enslave Mind will (probably) destroy any items they are carrying, and you will have to GoR them to turn them back into commanders. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 4th, 2008, 04:36 PM
			
			
			
		  
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				Re: Charm questions
			 
             
			
		
		
		
		Enslave destroys magic items and empowerments, resetting them to the base magic paths for the chassis. Not a great way to get commander-quality units. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 4th, 2008, 04:49 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Charm questions
			 
             
			
		
		
		
		 But better than nothing(if you do not have blood or nature magic). Also sometimes resetting their magic paths could be beneficial to you. 
 
 Say there is a 3d 1n 1b Lamia Queen, and you need a mage to clam. Enslave mind gives you a shot at some water magic when you gor, if i am not mistaken.  
 
  Enslave mind can be cast from a very safe distance, while charm has a limited range. So you may prefer to have 5 s casters spamming enslave mind from the back lines, rather than say your pretender(only mage with n magic?) in the front lines trying to charm something. 
		
	
		
		
		
		
		
		
			
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				April 4th, 2008, 05:08 PM
			
			
			
		  
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				Re: Charm questions
			 
             
			
		
		
		
		There is no point of enslaving these two.  For some reason, once you GoR them, 
you do not even get the basic magic paths.  I did it in a recent game.  Waste 
of time and gems.   
  
Charm or Hellbind Heart are your two options. 
		
	
		
		
		
		
		
		
			
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				April 5th, 2008, 09:31 AM
			
			
			
		  
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				Re: Charm questions
			 
             
			
		
		
		
		But can he allow these people to be intellegent. They might challenge his divine authority. Is it not better to have them as enslaved thugs? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 11:52 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Charm questions
			 
             
			
		
		
		
		What does to GoR mean ??? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 12:14 PM
			
			
			
		  
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				Re: Charm questions
			 
             
			
		
		
		
		Gift of Reason, a Thaumaturgy spell that makes any non-commander unit commander. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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