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  #1  
Old April 4th, 2008, 04:49 PM

Xietor Xietor is offline
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Default Re: Charm questions

But better than nothing(if you do not have blood or nature magic). Also sometimes resetting their magic paths could be beneficial to you.

Say there is a 3d 1n 1b Lamia Queen, and you need a mage to clam. Enslave mind gives you a shot at some water magic when you gor, if i am not mistaken.

Enslave mind can be cast from a very safe distance, while charm has a limited range. So you may prefer to have 5 s casters spamming enslave mind from the back lines, rather than say your pretender(only mage with n magic?) in the front lines trying to charm something.
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  #2  
Old April 4th, 2008, 05:08 PM
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Tuidjy Tuidjy is offline
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Default Re: Charm questions

There is no point of enslaving these two. For some reason, once you GoR them,
you do not even get the basic magic paths. I did it in a recent game. Waste
of time and gems.

Charm or Hellbind Heart are your two options.
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  #3  
Old April 5th, 2008, 09:31 AM

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Default Re: Charm questions

But can he allow these people to be intellegent. They might challenge his divine authority. Is it not better to have them as enslaved thugs?
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Old April 5th, 2008, 11:52 AM
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Default Re: Charm questions

What does to GoR mean ???
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Old April 5th, 2008, 12:14 PM
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Default Re: Charm questions

Gift of Reason, a Thaumaturgy spell that makes any non-commander unit commander.
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Old April 5th, 2008, 01:22 PM

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Default Re: Charm questions

Ok, since I can buy N2 animists I should load them up with staffs and simply wear the victims down is what you are saying. If I want to keep the paths and items. Rune smashers are one of the things I designed my pretender for. Throw in spell focusers, and void eyes then you are talking about a massive astral gem supply I have not gotten started on. Over all this is going to be expensive and late game. Am I wrong?
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Old April 5th, 2008, 01:40 PM

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Default Re: Charm questions

Well, Charm is already a high level spell, so it's certainly not early. You can try it without all the penetration gear. If you get enough tries, it will work.

The hard part with charm is the short range. It works a lot better against SCs who will close with you. Here, you have to get your mages close without getting them killed by the troops with the targets, and without killing enough of them to make the targets rout.
It might be worthwhile using some weak attacks to whittle down the defenders first. Be careful not to win, though.
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