.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 4th, 2008, 05:23 PM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: How to deal with Darkness?

Battlefield Dispel would do something Very Bad:

It would make Astral magic even more powerful than it is. Worse, it would give an effective counter to nearly any strategy that you could develop with battlefield enchantments. It would be a lot better if there were situational counters.

If Death mages can cast Darkness, maybe Fire or Air or Astral mages should be able to cast Light, that can affect Darkvision and/or undead units, or 'dispel' darkness. Have a light/darkness level on the battlefield, the same as temperature. Maybe tied in with Death/Growth scales?
__________________
Sauromatia: Lawful Evil
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.