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				April 5th, 2008, 03:20 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Cavemen
	
			 
             
			
		
		
		
		Strength 17 and cost of 40gp. But useless in battle. However I seem to remember the siege formula being a bonus for strength over 10. So would cavemen a good siege army to follow your main army around or to reinforce key castles? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 03:26 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		If you like paying way over the odds for okish siegers, sure. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 03:44 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		but wasn't there something with strengthx strength for siege what would that make them compared to 10 gold strength 10 troops? 
		
	
		
		
		
		
		
		
			
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				April 5th, 2008, 04:12 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		Yes, they are better than one 10 gold, 10 strength trooper.  No, they are not 
better than four of them.  They eat less, though.  I like using the commanders 
as early thugs.  Otherwise, I do not recruit them. 
		
	
		
		
		
		
		
		
			
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				April 5th, 2008, 04:35 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		Cavemen - 17 str = 2.9 siege strength or 13.8 gold per siegepoint. 
 
Basic human infantry - 10 str = 1 siege strength or 10 gold per siegepoint. 
 
Like Tuidjy says, unless you have supply problems, never worth it, and even then, not really. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 05:33 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		They have partial cold and fire immunity.  Combine them in the late game with the spells that grant your troops partial immunity and armoring spells, and you've got a crack squad of late-game troopers that can survive massive Evoking. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 06:33 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		Don't they have 8 MR ? And no armour to buff ? 
 
Might reduce their survivability in the late game a touch. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 07:08 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Digress said: 
Don't they have 8 MR ? And no armour to buff ? 
 
Might reduce their survivability in the late game a touch.  
			
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 Spells like Wooden Warriors or Army of Lead give units a set armor number, so I don't think I understand your question.
 
And the MR 8 is a weakness, but nothing is perfect.  The fact that you can use Mass Regeneration and use them with a heavy evoking strategy more than makes up for it.  I mean, if you send a few thugs to attack rear you can draw MR-targetting spells off the weaker units.  Its basic strategy.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 09:14 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		I just think describing them as a "crack squad" might be a bit generous. 
 
I am not suggesting that their hitpoints and resistances aren't useful - but in the mid to late game I really like higher MR. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 10:00 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		Given the cost I still don't think they're worth it. In the late game the gold would be better spent on mages. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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