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				April 5th, 2008, 05:33 PM
			
			
			
		  
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				Re: Cavemen
	
			 
             
			
		
		
		
		They have partial cold and fire immunity.  Combine them in the late game with the spells that grant your troops partial immunity and armoring spells, and you've got a crack squad of late-game troopers that can survive massive Evoking. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 06:33 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		Don't they have 8 MR ? And no armour to buff ? 
 
Might reduce their survivability in the late game a touch. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 07:08 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		
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				Digress said: 
Don't they have 8 MR ? And no armour to buff ? 
 
Might reduce their survivability in the late game a touch.  
			
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 Spells like Wooden Warriors or Army of Lead give units a set armor number, so I don't think I understand your question.
 
And the MR 8 is a weakness, but nothing is perfect.  The fact that you can use Mass Regeneration and use them with a heavy evoking strategy more than makes up for it.  I mean, if you send a few thugs to attack rear you can draw MR-targetting spells off the weaker units.  Its basic strategy.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 09:14 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		I just think describing them as a "crack squad" might be a bit generous. 
 
I am not suggesting that their hitpoints and resistances aren't useful - but in the mid to late game I really like higher MR. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 10:00 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		Given the cost I still don't think they're worth it. In the late game the gold would be better spent on mages. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 5th, 2008, 10:56 PM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		
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				K said: 
They have partial cold and fire immunity.  Combine them in the late game with the spells that grant your troops partial immunity and armoring spells, and you've got a crack squad of late-game troopers that can survive massive Evoking. 
			
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 50% fire resistance also makes them a viable counter to an early fire-9 bless rush.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 6th, 2008, 03:49 AM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		Except the bless troops would still muderise the hell out of them (just slightly slower) since they suck at fighting and they cost a lot. So not much of a counter. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 6th, 2008, 03:57 AM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		yeah, basically a totally useless troop. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 6th, 2008, 04:34 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Cavemen
			 
             
			
		
		
		
		IIRC they are made cheaper in the upcoming patch. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 6th, 2008, 10:36 AM
			
			
			
		  
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				Re: Cavemen
			 
             
			
		
		
		
		It's alive and it beefs cavemen 
		
	
		
		
		
		
		
		
			
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