Re: SCA Mod concept proposal
I'm certainly willing to go to a smaller map size but I think anything smaller than 300 land provinces simply would not work.
As for randomizing equipment, it was a nice idea but I was reasonably certain I wouldn't be able to implement it. I think it can be worked around but we've got to be careful about game balance and encourage a variety of unit types.
We have quite a few spells here that are not done by magic users, either priestly spells or spells special to the unit (like bards). I think it can be worked around.
As far as terrain, I was considering that some kingdoms would not have special units but all of their units would have a special ability. Trimaris (Florida) would have marshland survival, Atenveldt (Arizona) would have desert survival, Æthelmearc (WNY, WPA, WV) would have woodland survival, Outlands (CO, NM) would have mountain survival, Ealdormere (Ontario) and Northshield (MN, MB, WI, ND, SD) would have cold resistance, Ansteorra (TX, OK) would have heat resistance...etc. Certain kingdoms would also have natural heat/cold scales like Abysia and Jotunheim do. The larger sized groups in the SCA would be the high-income provinces and since D3 makes it far more advantageous to place fortresses in high-income/low-resource provinces than it was in D2, these provinces (baronies) would become the primary centers of recruitment as they are in real life.
Pretenders would usually be "super fighters" (all SCAdians have heard of powerful "super dukes") with some magical ability and they would be the only decent magic users a kingdom would have. They could also be "legendary peers" with some sort of special ability. Most would be relatively standard but some would be specific to the kingdom. The majority of the pretenders that are already in the game would have to be turned off.
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"I could have conquered Europe, all of it, but I had women in my life." - Henry II of England
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