|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

April 7th, 2008, 03:49 PM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,996
Thanks: 490
Thanked 1,928 Times in 1,254 Posts
|
|
Re: Additional weapons not in list.
And you do know that modified units in the core will revert to their database template on the next fix/upgrade cycle of the campaign?. Modified units should therefore not be offered in the core of a User Campaign, but only used for non-core support units (AUX or FIXED AUX). Core units must be absolutely stock units of the core nation's force.
Why remove the Dragunov? - well, what is the point in having 2 sniper rifles that differ only in the name, in an OOB that is already at the maximum of weapons. The freed up slot is worth more than the "flavour" of a renamed sniper rifle as it can be used later for something worthwhile like another tank gun or ATGM.
Cheers
Andy
|

April 7th, 2008, 04:21 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,670
Thanks: 4,103
Thanked 5,879 Times in 2,899 Posts
|
|
Re: Additional weapons not in list.
The Russian weapons list was full but there were things in it that could be removed. The Draganov was one of them. It will be replaced by the OSV-96 Hvy Sniper rifle in the next OOB set and all the units that carried draganovs will have the generic sniper rifle so I would strongly suggest you just leave the unit the way it is now. The only reason the OSV is going in is becasue it's significantly different in calibre and range.
I know there are folks who think we should include every sniper weapon ever used by every nation but we both consider that a useless waste of unit and weapon slots.
Don
|

April 7th, 2008, 06:06 PM
|
 |
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Re: Additional weapons not in list.
I'll just go ahead and use the sniper unit as is. I didn't realize that there was a weapons limit for each OOB.
Thanks again.
|

April 12th, 2008, 04:16 PM
|
 |
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Problem Saving Smoke Bombs in scenerio.
I'm having this issue where I have some guerilla infantry squads (mujadeen) that won't save the smoke ammo.
I set the smoke ammo amount using the first weapon slot button in the editor,yet when I test the scenerio,the units have zero smoke ammo.
Anything I can do about that?
|

April 12th, 2008, 06:22 PM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,996
Thanks: 490
Thanked 1,928 Times in 1,254 Posts
|
|
Re: Problem Saving Smoke Bombs in scenerio.
Just tried that wit a rifle section, and it took the altered smoke number fine (5->3).
Make sure that it is "smoke ammo" you change, and not "smoke discharger shots". The latter is vehicle S/D.
Also - some unit classes (chiefly inf/AT inf/AA) as I recall, do not get smoke allocated. The game code may automatically zero these classes on a reload from a saved file.
Cheers
Andy
|

April 15th, 2008, 04:49 PM
|
 |
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Re: Problem Saving Smoke Bombs in scenerio.
The guerilla infantry squad unit type must also not allow smoke ammo,they will not accept anything. No real problem as the player gets an 82mm mortar they can throw smoke around with.
|

July 11th, 2008, 08:35 PM
|
 |
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Placement of players core units in user campaigns
Is there a way to make the player start each campaign scenario like a regular scenario? Meaning that the player won't be able to deploy at all.
Guess not. 
|

July 30th, 2008, 03:36 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,670
Thanks: 4,103
Thanked 5,879 Times in 2,899 Posts
|
|
Re: Problem Saving Smoke Bombs in scenerio.
Quote:
Skirmisher said:
The guerilla infantry squad unit type must also not allow smoke ammo,they will not accept anything. No real problem as the player gets an 82mm mortar they can throw smoke around with.
|
guerilla infantry is one of the classes not allowed smoke
Don
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|