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Old April 8th, 2008, 08:39 PM
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Default Re: Weapon adjustments

True power is damage/kt/turn
Pulse power is damage/kt
Punch is damage (per hit)

The first corresponds to overall effectiveness
The second relates to effectiveness in a warppoint assault type situation where round 1 is all-important
The third relates to effectiveness against leaky shields, emissive armor, crystalline effects, etc.
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