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April 9th, 2008, 01:33 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
Wranna no I just made "Saif" or scimitars as a bit better balanced swords.
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April 9th, 2008, 02:45 PM
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Major General
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Re: Djinnibad - Nomads and Genies
The Marid may live in the oceans and seas (although I think that's a back-formation from the greek Marine, and nothing to do with the arabic meaning Rebellious), but they are definitely *composed* of smokeless fire, like all the djinn.
Abysians are all originally of one type but now come in several varietals, I don't see why Djinn couldn't be the same way.
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April 9th, 2008, 03:45 PM
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National Security Advisor
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Re: Djinnibad - Nomads and Genies
I've started the preliminary work on sprites. I'll base them on the white-garbed main character of the DOS prince of persia. White shirt, long pants and dark skin - what else? Dark brown/black hair? Sleeves or not? I'll try different versions for swords and spears. Should the spears be straight or curved? Curved swords would be based on C'tis/Kailasa swords.
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April 9th, 2008, 07:21 PM
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Major
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Re: Djinnibad - Nomads and Genies
To Endoperez:
What in Hell do you mean by curved spears???  Glaives/naginatas have their own name and in any case shouldn't be in use by nomads who, after all, invented halberd (well, will invent in this case  )!
Also, I, for myself, would prefer long puffy sleeves, or, even better, actual long robes.  Sleeveless jackets were in use, as I understand, only by Corsairs and similar types, who will appear only in MA (or even LA)... And iirc PoP1 also contained opponents with spears, etc.
To DrPraetorius:
As I've said, it's even closer to Vans/Thuatha or Yavana. Actually, Peri and similar types would probably be similar to the latter in possessing Awe...
To Aezeal:
As for Shaitan - such can be e.g. Blood summons. But I agree that they can appear at M/LA.
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April 9th, 2008, 08:30 PM
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Re: Djinnibad - Nomads and Genies
nomad
http://www1.istockphoto.com/file_thu...n_timbuktu.jpg
http://dlibrary.acu.edu.au/research/...mages/Arab.jpg
http://www6.worldisround.com/photos/26/17/74_o.jpg
that sort of thing is what I was thinking about.. and the dervish similar but in black
Hey Wrana how about you start with MA graphs you could later take the nomads from this mod once endo is done.
You could do the things you said for MA
assassin, spear infantry (non-nomad) cavalry (non-nomad, medium/heavy)
etc etc
we could make all genies capital only, or just remove the marid Wazirs and Efriti Sultans are recruitables and make them summons. (and make more and more powerfull human mages, who now work together with the remaining Efriti and Marid, they'd still be sacred I'd guess)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 9th, 2008, 08:36 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
PS endo you can do scimitars are you like of course I did them as you can see on my genies.
PS I'll show my sola too
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 9th, 2008, 08:44 PM
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Major
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Re: Djinnibad - Nomads and Genies
On photos - fine, but the 3rd just gives some stupid banner.  If I'll have free time while at work I may scan some images I have... actually you may see some at:
http://vendel.7thsea.ru/upload/MARKOV-PICS.rar
That's for now mostly Russian units for use of an artist mentioned previously, but some Arabs/Turks are there. Most pictures are from Markov's "History of the Cavalry", 1899 or somesuch.
On MA, etc. Well, it seems that Bogarus mod is working now & I will need some testing on it & graphics in any case. So I'll probably make some in a few days. I'm not through Shah-name still, though...  And don't expect fine graphics from me in any case. Stats & descriptions arew another matter.. 
And yes, at MA I like what they did with monkey people - namely move their celestial masters from recruitables to summons. So I plan something similar.
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April 9th, 2008, 10:09 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Djinnibad - Nomads and Genies
Iwas thinking of this as the base nomad warrior, actually the only nomad warrior only he'd come mounted too... not much variaty except for the dervish who would be similar, but with ambidexterity and 2 saif's and maybe a iron cap and full leathers oreven chain shirt.
#newmonster 2807
#spr1 ""
#spr2 ""
#name "Nomad warrior"
#descr "The nomadic inhabitants of the deserts have these warriors as first line of defense. Every male nomad has a sword, without sword no pride, and will defend what belongs to him if needed. Nomads day to day live is ruled by their own sheiks, who are adviced by nomad wazirs. Nomads consider all genies sacred, and above the human sheiks are the genies and their nobles who rule the nomad sheiks as a king rules his lords."
#hp 11
#size 2
#ressize 2
#prot 0
#mor 9
#mr 12
#enc 2
#str 10
#att 11
#def 12
#prec 10
#mapmove 2
#ap 14
#gcost 10
#rcost 0
#armor 1 -- Buckler
#armor 5 -- Leather Cuirass
#weapon 800 -- Scimitar
#wastesurvival
#end
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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