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April 7th, 2002, 09:22 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Gold AI doing some bad things
I've seen AI in different mods make desings violating max egines or with 2 space yard components.
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April 7th, 2002, 09:35 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Gold AI doing some bad things
quote: Originally posted by Andr�s Lescano:
I've seen AI in different mods make desings violating max egines or with 2 space yard components.
I've put the 'one per vehicle' restriction on spaceyards in my mod and the AI still puts two spaceyards in a BSY before going on to add repair bays. Frustrating.
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April 7th, 2002, 10:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Gold AI doing some bad things
Doesn't the AI ignore the "one per vehicle" restriction?
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April 7th, 2002, 10:38 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Gold AI doing some bad things
Yes it does. The AI can ignore pretty much any rule it pleases.
Example: make the bridge carry 500000 supplies. Now, normally you can't carry more than one bridge.. but the AI will use the bridge as supply storage and put many extra bridges on a ship.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 7th, 2002, 11:24 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Gold AI doing some bad things
Atrocities - the Cloaked Colonizers trying to colonize is fine. I have been keeping a careful eye on this one throughout the beta (as my Dra'kol use this an awful lot). It is still working fine. The next turn after it arrives the AI Cloaking Minister should de-cloak the Colonizer and allow them to colonize normally.
-TG
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
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