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Old April 9th, 2008, 11:32 PM
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Default Re: MOD: Space Empires V - Babylon 5

So long as you carefully craft the slot configuration file, I don't see why you couldn't have the AI add components in a proper ordering to get placed as needed. For example, simply put a loop of spaces around the edge based on how much armor you will have the AI place on that size ship, and add those armor components first.
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Old April 10th, 2008, 01:52 AM
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Default Re: MOD: Space Empires V - Babylon 5

This is what the AI can do:

It can add to the 3 default slots, Armor, Outer Hull, and Inner Hull. The function that adds components to a design will only accept the three built-in long constants that correspond to these types. So that rules out specifying custom named slots.

The AI can only add items to a design in two ways. Spreading from the top or the bottom, which really means start from the first slot or start from the last slot.

Of course, with a modicum of effort I'm sure better script functions can be provided by Aaron to allow more specific placement, but it can't be done well enough now to make the AI competitive with a GGmod type leaky armor.
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Old April 10th, 2008, 03:51 AM
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Default Re: MOD: Space Empires V - Babylon 5

The slot placement is in the order they appear in the file, right?
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Old April 10th, 2008, 08:02 AM
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Default Re: MOD: Space Empires V - Babylon 5

The order would as numbered in the slot layout file.
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Old April 10th, 2008, 04:24 PM
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Default Re: MOD: Space Empires V - Babylon 5

Then one could in theory carefully craft the slot layouts and design placement routines to program the AI to handle directional armor just fine. They'd need to always use the same number of armor components on each hull size. Certainly a lot more work than simple leaky armor, but doable.
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Old April 16th, 2008, 03:35 PM
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Default Re: MOD: Space Empires V - Babylon 5

Relevant shipset updates:

http://home.spaceempires.net/article350.html
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Old April 16th, 2008, 04:27 PM
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Default Re: MOD: Space Empires V - Babylon 5

Can someone do a quick explanation on the different armor abilities (normal, emissive) ?

Normal = nothing special, needs good size/hp ratio
Emmisive = in addition to size/hp ratio, the ability function will force the armor to negate X damage of every hit ?
Do these stack ?

Im not quite sure about what to make out of the stuff i posted a sentence earlier in conjuction with this quote from SJ:


"
In SE5, you have a choice between percentage based leaky (Always the same fraction leaks through, no randomness) or directional armor (distribute armor to the front, back, left and right)
"
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