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April 10th, 2008, 03:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: MOD: Space Empires V - Babylon 5
The slot placement is in the order they appear in the file, right?
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April 10th, 2008, 08:02 AM
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National Security Advisor
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Re: MOD: Space Empires V - Babylon 5
The order would as numbered in the slot layout file.
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April 10th, 2008, 04:24 PM
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Shrapnel Fanatic
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Re: MOD: Space Empires V - Babylon 5
Then one could in theory carefully craft the slot layouts and design placement routines to program the AI to handle directional armor just fine. They'd need to always use the same number of armor components on each hull size. Certainly a lot more work than simple leaky armor, but doable.
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April 16th, 2008, 03:35 PM
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Shrapnel Fanatic
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Re: MOD: Space Empires V - Babylon 5
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April 16th, 2008, 04:27 PM
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Major General
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Re: MOD: Space Empires V - Babylon 5
Can someone do a quick explanation on the different armor abilities (normal, emissive) ?
Normal = nothing special, needs good size/hp ratio
Emmisive = in addition to size/hp ratio, the ability function will force the armor to negate X damage of every hit ?
Do these stack ?
Im not quite sure about what to make out of the stuff i posted a sentence earlier in conjuction with this quote from SJ:
"
In SE5, you have a choice between percentage based leaky (Always the same fraction leaks through, no randomness) or directional armor (distribute armor to the front, back, left and right)
"
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April 16th, 2008, 07:30 PM
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Shrapnel Fanatic
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Re: MOD: Space Empires V - Babylon 5
"Percentage based leaky" armor means using the DamageTypes.txt file to give penetration percentages for (all) weapons vs. armor components. Directional armor refers to ditching regular armor, and using high hp/kt components in outer hull slots (possibly ditching inner hull slots as well, to avoid the magic wall layer effect). Refer to Gritty Galaxy mod for directional armor.
All of the various abilities used by special effect armors in stock are defined in the modding doc. For example, Emissive Armor uses:
Component - Damage Resistance
This ability provides a damage resistance amount for a component. Any damage that is done to the component has this amount subtracted before it is applied.
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April 17th, 2008, 04:07 PM
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Major General
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Join Date: Jan 2004
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Re: MOD: Space Empires V - Babylon 5
So, why cant i use the Scattering Armor ability in conjuction with an overall damage modifier ? (i.e. combine percentage based leaky w/ component - damage resistance) in order to achieve what my initial post suggested ?
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