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Old April 10th, 2008, 11:26 AM

VedalkenBear VedalkenBear is offline
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Default Re: Ermor Era Switch Mod - General Interest?

That certainly would go a long way towards mitigating the 'naked thug' issue.

So overall they are 25% DHH, 25% DSHH, 25% DDHH, and 25%DDSHH, hrm? That seems all right.

I'll look into a Bless strategy for them later today. I am a bit concerned at the attritive power of the Darters, especially if you have one carrying a Banner of the North Star (or scripted to throw the spell), and then retreat. That looks like an awful amount of pain that's pretty renewable.

Edit: Bless strategy I have so far looked at is E9S9 with a Sphinx. Please note, I am running CBM.

The Shadow Priestesses are definitely good at 200g and the last-mentioned stats (I took the liberty of editing the mod file... hope you don't mind!). I basically researched to Enchantment-3 (for Astral Shield) and Alteration-1 (for Personal Luck), and scripted the following:

Astral Shadow Priestesses - Holy Avenger, Personal Luck, Astral Shield, Attack (none)
Non-Astral Shadow Priestesses - Unholy Blessing (holy-2 version), Holy Avenger, Frighten, Attack (none)

The Frighten is really just a placeholder for a turn. With Reinvig-4 and a melee encumbrance of 2, it's not like it's going to hurt you to throw it.

4-6 working together can easily take an Independent-7 province, 'naked'. Sure, you lose 1-2, but they come back and it's not that much of a setback.

Hrm... I'll have to check replays, but I don't think that Holy Avenger is actually triggering with them. Am I misunderstanding how that spell is used?

Oh, and my first Renata I recruited was W3N1. Do you _really_ want them to have access to Clams that easily, no matter the probabilities involved? While that's pretty rare, IIRC, 1/3 of them will be WWN, with only needing a Bracelet to Clam, and if you play with Luck (as I do), it's not like you're not going to have Water and Nature gems by the time you're able to make the bracelet.
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