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  #1  
Old April 10th, 2008, 05:14 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Weapon adjustments

Armor regenerating?

Personally, I'd make shields vs armor a tactical vs strategic tradeoff. Armor would have far more hitpoints, but be destroyed "permanently" in combat (lots of small plates or slow repair components or both).
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Old April 11th, 2008, 01:31 AM

StarShadow StarShadow is offline
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Default Re: Weapon adjustments

Well, the armor only regens after combat, the regen ability I put on it is minimal. Plus, while a human would have the sense to include one or more repair ships to repair armor, the AI isn't quite that bright. Since I want AI opponents that weren't basicly clones of each other, I altered a few to use armor over shields. With the armor regen they are reasonably tough, without it they'd just be cannon fodder. Also, the regen is only on about half of the armor (levels 4-7, max lvl 8), and I forgot to mention that I also added some extra emissive, it tops out at 40kt, at armor 8.
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Old April 11th, 2008, 03:57 AM
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Default Re: Weapon adjustments

The AI sends damaged ships home to repair.

But if you can include enough repair ships in your fleet to fix all the armor damage, that mostly defeats the purpose.
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