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  #1  
Old April 11th, 2008, 01:08 AM
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Default Re: Ermor gone AI!

Good playing with you Indy. Yeah, I was also surprised that I was able to take out most of your forces so easily. However, knowing that you had few gems, that would explain part of it.

Another part was, in my opinion, you split your forces too much. I think you did that due to the fact that I wasn't resisting much, at first, and you figured you could take me over quickly.

The splitting of your forces allowed me to more easily pick off your smaller armies with my larger ones.
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Old April 11th, 2008, 01:18 AM
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Default Re: Ermor gone AI!

I guess my main question for Indy would be this. Indy, when you attacked me, you managed to get your entire army over to my side. I understand that your troops can fly but how did you move your Tartarians so far into my territory? Did you give them items that enabled them to do so?
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  #3  
Old April 17th, 2008, 10:12 AM
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Default Re: Ermor gone AI!

Ah, did the time get reset to 36 hours? I just received the turn yesterday afternoon and I am getting a 6 hour notification already.
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Old April 17th, 2008, 06:46 PM

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Default Re: Ermor gone AI!

Hmm, I never made any changes to the llamaserver, and I *think* I'm still the mod here (am I?) It's set to 48 hours now...

As to moving that first army to Arco's capital, it was not really any big secret. I just had the Airship artifact, and gave it to a 100-unit leader. Most of Caelum's leaders have Flight-3, and I just gave the Enchantresses and Shamans Boots of Flying so they could come along. Then I started the war with those leaders placed in my wasteland castle, which was three provinces away from Arco's capital, et voila!

I was able to send those hordes of leaders in all directions cuz they could all cast Thunder(strike) and Lightning(Bolt)...and I had completed my research. All of it. Level 9 in all schools, including Blood, before the war began. And I wanted to take advantage of that before (hopefully!) anyone else had managed to do that.

/whine on

I also got *hammered* with that new scale bug that was introduced and then fixed in the recent patches. I dropped over 25% income for dozens of turns! I went from around 60% of my gold being spent on upkeep to nearly 90%. I couldn't even produce leaders in half my castles, let alone units! (Most of my provinces were on those two damned peninsulas, and bordered Atlantis. He was sucking away my Order, Production, and Growth...all *supposed* to be at +3.) That really, really, *really* sucked.

I got screwed over in so many ways this game. --Not by players, just bad luck. I couldn't even complain about the damned scale bug, in fear that it would tempt the others to attack me.

/whine off

One thing surprised me; I handled sitesearching poorly in this game, and I thought I had to be way behind in gem income--another reason why I started the war. Based on Arco's territories I conquered though, it seems I was wrong. I think my gem production outstripped yours...

Anyways. Any other comments/suggestions? Baalz, how about you? Or are you guys still in top-secret wartime mode? ; )
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Old April 17th, 2008, 07:40 PM
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Default Re: Ermor gone AI!

Oh, I think probably a few more turns before I want to roll all my cards face up.
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  #6  
Old May 3rd, 2008, 10:16 AM
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Default Re: Ermor gone AI!

Alright, Arco is about to stale for the third time in a row I'm gonna call this game over. GG guys, could the game host mark it as finished on the llamaserver?
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  #7  
Old May 3rd, 2008, 02:01 PM

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Default Re: Ermor gone AI!

Doop, it's over due to staling out? That's unfortunate. Did you pretty much have the win or something, Baalz?

If I don't hear any objections, I'll end the game.
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