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April 11th, 2008, 04:59 AM
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Lieutenant Colonel
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Re: Lethality of SAMs
So I guess I am the only one that finds SEAD more or less useless. (in game that is). Yes it could help, but if you manage to locate the source of your problems, a cluster bomb looks better to me.
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April 11th, 2008, 02:42 PM
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Re: Lethality of SAMs
What I like about SEAD strikes is they they will usually locate any radar guided stuff automatically. And about 35% of the time take it out. If not at least I know where to drop some arty.
I find spotter drones very useful for locating the MANPAD hordes the AI usually buys. Have then run the map edge or a "V" pattern from behind your lines toward the front then back behind your lines.
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April 12th, 2008, 02:23 AM
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First Lieutenant
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Re: Lethality of SAMs
Well like real-time Wild Weasel Missions only pay off if the enemy cooperates and flashes up his systems. It does well to check what his AD choices are. Some rather fancy stuff is only IR guided and SEAD is a waste of funds there. Of course the EN may only buy AAA and IR stuff. Now mind you if you get his AD assets to engage a RPV let's say, then yes an artillery strike is in order, like mentioned. If you have a SEAD and no HOT targets, they still are excellent follow-ups to your arty mission. I still find though if you want to bring in an A10 strike against a foe that has any radar guided systems a SEAD mission increases your chances for success. My other thought is if you have access to MRLS is to plaster all known and likely LOCs timed to rain down before your airstrike, it works as well, but like real-time NOT always.
Last opinion, major BUFF strike mopped up with A10's not much action but the game usually ends at turn 3 or 4. LOL and not too realistic either.
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Look Mummy there's an airplane in the sky
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May 11th, 2008, 03:54 AM
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Re: Lethality of SAMs
On my own OOB I increased the damage of the FIM-92 Stinger to 8 or so it has a bit more of a punch. The Stinger has a heavier explosive charge than the Strela and Ilga series anyway.
Oddly on the Russian OOB the SA-16 does 8 HE damage while their other MANPADs including the SA-18 only do 2 or 3.
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May 11th, 2008, 12:34 PM
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Shrapnel Fanatic
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Re: Lethality of SAMs
Quote:
Lampshade111 said:
Oddly on the Russian OOB the SA-16 does 8 HE damage while their other MANPADs including the SA-18 only do 2 or 3.
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Really?? that is odd ...maybe you best go back and have another look and tell me what weapon you're looking at because the "SA-16" in the master game has an HEK of 2 not 8
Don
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May 24th, 2008, 10:22 PM
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Corporal
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Re: Lethality of SAMs
An air defense system is like "Russian pupets" :
AA gun are use as close defense point for bigger sam unit (area sam). This weapons are really deadly for aircraft, even the mighty A10, SU25 could not really fly with big holes in the wings. On the other hand you need a really good LOS and enough time for aiming even with radar.
Shoulder sam's are not really powerful, of course a direct hit is devastating. They are used as 'mosquitos" for incoming aircraft, disturbing the pilot, force him to make evasive maneuvers (and miss the target) or worst climbing and become a prey for AA guns and area SAMs. It's a unpredictable danger for aircraft.
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May 25th, 2008, 12:29 AM
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Lieutenant Colonel
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Re: Lethality of SAMs
I don't know, the stingers in Afghanistan used to bite a lot on soviet aircraft.
I always thought that manpads were good mainly against helicopters, but there have been several cases where they hit other targets too. (I am not talking about the game)
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June 28th, 2008, 12:44 PM
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BANNED USER
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Re: Lethality of SAMs
In the real world SAM's are not very lethal, unless they are compared to AA guns. IIRC, Dupuy did an analysis in his "The Arab-Israeli wars" and determined that it took over 1,000 SAM's to bring down a Jabo. I don't think he counted mission kills.
A small correction. The Larger SAM's do have directional warheads. Think of them as flying shotguns. The cone is fairly wide, 30 degrees or so. Some of the ManPADS have shaped charge warheads. They need it since the exhaust of a jet is much more violent the the explosion of a small warhead.
The inside of a jet combustion chamber is hotter and subject to more force then what can be produced by a couple of kilos of explosives.
The usual result of an up the tail pipe hit by a ManPADS is a flameout. If the jet is high enough it is possible to restart a hot engine. If you are flying a helio, you have a serious problem.
I think Dupuy is a little off, since he just looked at Egypt vs the IAF. Here is a link to the raw data for Vietnam;
http://www.afa.org/magazine/Sept2004/0904vietnam.pdf
Sucess rates vary from a high of 5.7% in '65 to 0.9% in '68.
NVA just used Large SAM's. IIRC, the Redeye was about the only ManPADS around at that time. I don't think the strella showed up intil the early 70's. I could be wrong, I'm not an equipment guy.
It takes millions of shells to bring down a Jabo on the average. Or at least that was the numbers from WW2. Not much real world useage of AAA since then. Upper limit on most SPAA systems is about 12,000 feet, so by the time you figure in slant range, the engagement cone is extremly small. Plus the Jabo has an advantage of having what ever it shoots eventually hitting the ground. Gravity ALWAYS wins. Doesn't matter what the contest is.
Modern targeting systems are good enough to get 20mm shells into a 4 hex by 4 hex area from waaay above the max range of any SPAA. So straffing runs against the AAA from beyond the range of the AAA is not only possible, but normal.
SP will not and can not model modern air power. A B-2 dropping JDAM's from 70,000 feet is untouchable by anything made by human hands. The JDAM has a CEP of 10 meters. It leaves a hole larger then that, so having an opponent wipe out a 7 hex area anytime he wants to won't be much of a game. Remember a B-2 can do this 48 times before it has to go home for more bombs. Very few people want to play a game where their part of the game consists of watching their stuff blow up. You will find out what the Taliban found out. You can't hide, you can't run, you can't fight back. All you can do is quit or die.
What I would like to see is some sort of break off test. Something along the lines of what an infantry unit takes before close assaulting a tank. Where if the Jabo starts a pass and the flak an Sam's are to heavy, the attack run is aborted. The Jabo doesn't RTB unless it is hit, but the pass isn't carried out either. That way air strikes would be something more then free points for your opponent, without dominating the game.
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June 28th, 2008, 01:21 PM
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Lieutenant Colonel
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Re: Lethality of SAMs
Well the AAA are not used so much to kill as to force enemy planes to avoid or approach certain corridors where they will be an easier kill for more modern and accurate air defences.
The thing about the B-2 is that as far as I know it hasn't been used in anger against any reliable enemy forces with modern and well trained air defence force. In fact if you look at all post WW2 conflicts of a world power vs someone else, there is always a huge technological difference and training between the two sides. When the differences were not that huge, say Falklands, there were major problems for the major power, or when suddently one side achieved some breakthrough in weaponry, like the afghans with the Stingers. The soviet helis were dropping like flies and some planes too.
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July 18th, 2008, 11:30 AM
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Corporal
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Re: Lethality of SAMs
Humm, any ordnance (guided or unguided) dropped from 50,000 or (worst) 70,000 feet will certainly miss anything ! GPS and LGB bombs are just iron bombs with some devices witch allow "flight" correction. It's not missiles with an engine  .
Moderns area SAM are really nasty things,warhead filled with lot of high explosives, metals balls, flechettes.
Against a well equip country the 70,000 ft cruising B2 will certainly hit the ground quickly.
The Stinger in Afghanistan was really effective until the soviet mount some decoy, flare ect, stop to gently fly at medium altitude like big turkey and use tactical fly for ground operation or high altitude transit.
AAA = go away you have nothing to do here !
Light SAM = holy [censored] ! CENTCOM said theyre's NO air defense here.
Are SAM = Don't play with me if you haven't a lot of ECM's, Hawaks, Sentry ect to cover your *** 
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