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  #1  
Old April 11th, 2008, 01:50 PM

Drake49 Drake49 is offline
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Default Re: Global War (full, server up)

I'd like to add, again, that I think the suggestion made by another player that the top two, by province count, evil players should win even if their secret enemy is still alive if Good and Neutral are defeated is a very good idea. It will insure a prompt end to the game, if good is nearly beaten.

I also think adding another evil player is a good idea to even things out. I'm sure you could find one fairly quickly.
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  #2  
Old April 11th, 2008, 02:18 PM

CUnknown CUnknown is offline
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Default Re: Global War (full, server up)

Let's say the one evil top dog will win even if his secret enemy is not defeated. The main evil force can probably make his secret enemy a slave vassal anyway.

And also remember that you don't have to actually destroy your secret enemy, only ensure that his/her capital is captured (by anyone, not necessarily you) or that their god is dead at the time of the Ascension. Slightly easier conditions for Evil than complete destruction of the secret enemy.

Edit: One more thing, if the Neutral races are getting iron mines in their capitals, does that mean that their starting positions need to be fixed beforehand as well?

Do the Neutrals need iron mines? We are playing at +25% resources, after all. I'd rather the Neutral starting provinces be random. The Neutrals will get 1500 gold and 10 gems of every type to start.
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  #3  
Old April 11th, 2008, 04:11 PM
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Default Re: Global War (full, server up)

Noob question : how do you mod 1500 gold and 10 gems of each type for a nation ?
I can't find anything on that in the map and mod .pdf, or in the manual...

It would be fine if I could do some tests ^^
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Old April 11th, 2008, 04:14 PM

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Default Re: Global War (full, server up)

Crap.. I have never done this before. I was assuming it was relatively easy (which was a mistake!). There aren't any mod commands for it?
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  #5  
Old April 11th, 2008, 04:23 PM
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Default Re: Global War (full, server up)

Nope.
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  #6  
Old April 11th, 2008, 05:28 PM
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Default Re: Global War (full, server up)

You can mod the nation's starting sites, can't you? I.e. if you want to give Ulm
an extra 100 resources, you mod the Forges of Ulm.
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Old April 11th, 2008, 05:37 PM

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Default Re: Global War (full, server up)

Huh that would be a bit odd if you couldn't somehow as I know you can give specific spells, magic items and units
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Old April 11th, 2008, 07:11 PM

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Default Re: Global War (full, server up)

Aha, Tuidjy is smart. I will mod the three Neutrals so that their starting site has +50 resources, +30 gold per turn, and +1 astral pearls per turn.

After 50 turns, they would get 50 astral pearls and 1500 gold from this bonus. Not quite the same bonus as they were supposed to get, but it should help them out.

However, the problem being, that anyone who conquers a Neutral will be able to get this bonus.

Any suggestions as to what we should do?
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Old April 11th, 2008, 07:38 PM

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Default Re: Global War (full, server up)

I think this is a good way of trying to achieve your original intent but with resources already at 125% I don't think that boosting them matters much.

I would at least double the gold and gems however.

Thats my 2 cents anyways.
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