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April 11th, 2008, 04:11 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Global War (full, server up)
Noob question : how do you mod 1500 gold and 10 gems of each type for a nation ?
I can't find anything on that in the map and mod .pdf, or in the manual...
It would be fine if I could do some tests ^^
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April 11th, 2008, 04:14 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Global War (full, server up)
Crap.. I have never done this before. I was assuming it was relatively easy (which was a mistake!). There aren't any mod commands for it?
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April 11th, 2008, 04:23 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Global War (full, server up)
Nope.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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April 11th, 2008, 05:28 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Global War (full, server up)
You can mod the nation's starting sites, can't you? I.e. if you want to give Ulm
an extra 100 resources, you mod the Forges of Ulm.
__________________
No good deed goes unpunished...
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April 11th, 2008, 05:37 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
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Re: Global War (full, server up)
Huh that would be a bit odd if you couldn't somehow as I know you can give specific spells, magic items and units
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April 11th, 2008, 07:11 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Global War (full, server up)
Aha, Tuidjy is smart. I will mod the three Neutrals so that their starting site has +50 resources, +30 gold per turn, and +1 astral pearls per turn.
After 50 turns, they would get 50 astral pearls and 1500 gold from this bonus. Not quite the same bonus as they were supposed to get, but it should help them out.
However, the problem being, that anyone who conquers a Neutral will be able to get this bonus.
Any suggestions as to what we should do?
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April 11th, 2008, 07:38 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
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Re: Global War (full, server up)
I think this is a good way of trying to achieve your original intent but with resources already at 125% I don't think that boosting them matters much.
I would at least double the gold and gems however.
Thats my 2 cents anyways.
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April 11th, 2008, 08:24 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: Global War (full, server up)
The neutrals have an uphill task in this game. I'd be inclined to be generous to them.
An extra capital is always a nice boost anyway. So making these even nicer won't make them much more of a target than they already are.
Also extra gold income is likely to matter more in the early stages than extra gems and so I'd increase that by more than +30. Something like +100. Once they are up to a dozen provinces it won't be that noticable.
And its still a lot worse than what you wanted to give them. They are meant to be getting off to a flyer not be slightly better off by turn 50!
Maybe even +100 is too mean. As you know the gem incomes of the neutral nations perhaps some extra gems of those they don't have naturally will give them something to trade as an extra boost.
Like Rather says resources are the least important thing.
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April 12th, 2008, 12:28 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Global War (full, server up)
Have the mod settings changed? I uploaded my pretender yesterday, but there is no longer a LA Arcos spot, but only an generic Arcosophale spot which doesn't seem to accept my current pretender created with global.dm + CBM.
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