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Old April 11th, 2008, 07:19 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

my nomad stats:


#newmonster 2807
#spr1 ""
#spr2 ""
#name "Nomad warrior"
#descr "The nomadic inhabitants of the deserts have these warriors as first line of defense. Every male nomad has a sword, without sword no pride, and will defend what belongs to him if needed. Nomads day to day live is ruled by their own sheiks, who are adviced by nomad wazirs. Nomads consider all genies sacred, and above the human sheiks are the genies and their nobles who rule the nomad sheiks as a king rules his lords."
#hp 11
#size 2
#ressize 2
#prot 0
#mor 9
#mr 12
#enc 2
#str 11
#att 10
#def 11
#prec 10
#mapmove 2
#ap 14
#gcost 10
#rcost 0
#armor "Daraq"
#armor "Turban"
#armor "Desert Garb"
#weapon 800 -- Scimitar
#wastesurvival
#end

reasoning: I see the nomads as people living of the land, a hard land. That way they are at bit between the usually city people and barbarians. This accounts for HP 11 and strength 11.
All Nomads learn to fight: def 11 (still thinking of going to 11 att too)
Less organisation: morale 9
high MR: just because this is a highly magical nation, it just rubs of on the nomads.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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