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April 13th, 2008, 01:31 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Let my People Go!
He was the wizard of a thousand kings
and a chance to meet him one night wondering.
He told me tales and he drank my wine.
Me and my magic man kinda feeling fine.
He had a cloak of gold and eyes of fire.
And as he spoke I felt a deep desire
to free the world of its fear and pain
and help the people to feel free again.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 14th, 2008, 04:06 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Let my People Go!
I wonder if there was actually anyone that did not have a scout at Vanheim's capital last turn.
Was not much to see anyway. A few mages and archers v. a few statues. Move along now, patrols are beginning.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 14th, 2008, 09:33 PM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Let my People Go!
A very interesting army moved through Vanheim and the surrounding provinces last turn.
We have lots of spectators on our border with Pangaea as well. I killed about 5 spys in 2 provinces last turn. 
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April 14th, 2008, 10:22 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Hats\' Off!
I would like to say good game to meister_miagi. Vanheim was a strong power on the south continent, maybe the strongest. Casting the Forge was a bold play, but in this instance I think it was a bit too early.
In the end poor Vanheim was fighting 1 v 4, and that is not much fun. His Pretender took a fair share of Ermor troops with him though on his way out.
If it is any consolation meister_miagi you may have weakened Ermor to the point that he cannot fight off Caelum.
And the Peaceful People of Pythium are now at peace once again. With the forge gone, the World is a brighter and safer place. 
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 15th, 2008, 02:10 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Hats\' Off!
Yes, good game meister_miagi. I (Ermor) was really torn about attacking you. You had been a great neighbor all game, but after I saw everyone else ganking you, well, I figured I had to have a piece of the pie too.
Well, that small piece of pie was very costly. I lost the only groups I could call armies in totality, and gained only three provinces. Provinces I cannot defend, now that Caelum swoops down on us.
In retrospect, I should have ignored the calls to attack you, and instead fortified my eastern border with Caelum. After all, we knew he would attack sooner or later. Now Caelum sweeps over us like a great high tide, and we can do little to stop them.
Ahh, well. We will fight to the end, as always.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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April 15th, 2008, 05:47 AM
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Corporal
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Join Date: Jan 2008
Location: Germany
Posts: 78
Thanks: 23
Thanked 6 Times in 4 Posts
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Re: Hats\' Off!
Thanks, it was fun up until the last few turns. I didn't think the Forge was considered that powerful, most of the good items were already forged anyways so it didn't do much good.
The mage who cast the Forge and the Well got diseased on the turn he cast it and he had only 1 hp left on the turn he was killed. I probably should have killed him off sooner myself, so everyone come after me!
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April 15th, 2008, 02:03 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Hats\' Off!
The Forge allows not only constr 8 artifacts at a huge discount, but bloodstones, clams, and items for your thugs.
And with the forge and a dwarven hammer, you get a 75 percent discount on your robe magi, etc. It is not on the same level as Burden of Time or Arcane Nexus, but in the games I have played casting the Forge brought about immediate attacks-and many consider the casting of the Forge
to break existing naps as well.
The casting of Arcane Nexus, Burden of Time, Utterdark, Wrath of Gods all definitely break existing naps, and if cast, the player can expect attacks from every side the very next turn-nap or not.
In my other mp game, Epic Heroes II, Atlantis cast the Forge. Marignon and I who were at war and bitter enemies made peace the very same turn and both attacked Atlantis the next turn. And other Nations joined the attack as well.
So the Forge is not a global to cast lightly. If you tell a strong neighbor in advance you are casting it, and promise to make him stuff, you may gain an ally that will help fight with you as he directly benefits from the Forge as well.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 16th, 2008, 09:21 AM
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Corporal
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Join Date: Aug 2007
Location: A little pool
Posts: 94
Thanks: 15
Thanked 2 Times in 2 Posts
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Re: Hats\' Off!
lol, the AI did an excellent job, ignore my script and cast marble warriors on my unfrozen troops  This is the funniest battle I have ever seen 
__________________
"The end. Aaaaaaaah! Splat! Finished."
"Things like that must happen."
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