I've made a more extensive SP test this time and I must say that your mod have taken a big leap forward.
It's much better balanced now, well for SP atleast, to the point that all that is needed is merely fine tuning.
The immortal legionaire summons work just fine now, and the recruitable units are worth their gold.
The nation works along a very neat concept in that you want to use a strong bless strategy but need
good scales, and high dominion, to afford the troops.
The sacred units are such that any bless will work well, though F9 is brilliant with the Devoted, and give
the nation have a very strong PD. All in all you can be proud in having created a fun and interesting nation,
and one that is a good challenge to play against in SP. The battlemaiden is a really neat unit now.
I did change a few things though.
Added a few HP to the dark lord and made him Priest 2. So he can be a more survivable thug and to
give you more reason to build him. BTW you don't need to use the #itemslot command for new units,
since the game usually defaults to the correct value.
Made golden standard priest 1. He is bargain already since you summons his own Devoted.
Ten of them keeps the frontlines well supplied.
Made deathmaster capital only. He's a very strong caster and this puts a limit on how many you can field at once.
Lowered the cost for the elementals, since your nerf makes them a lot easier to deal with. 5 for Elemental,
25 for Elementals and 30 for the Lava Giant (it was the small ones that were too cheap).
I also added a few new heroes, since it just felt appropriate that a herocentric nation had all heroslots filled.
Hope my feedback is of any use.
