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  #1  
Old April 14th, 2008, 07:27 PM

Zenzei Zenzei is offline
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Default Re: : The end game starts now

Well well, this game has certainly taken some new twists it seems. Saying I'm excited to see how things play out would be an understatement.
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  #2  
Old April 14th, 2008, 08:10 PM

James243 James243 is offline
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Default Re: : The end game starts now

Hear hear, zenzei
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  #3  
Old April 14th, 2008, 08:15 PM

Aezeal Aezeal is offline
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Default Re: : The end game starts now

I hope the last 2 turns will be in within the hour after that i'm going to sleep
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old April 15th, 2008, 02:15 PM

James243 James243 is offline
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Default Re: : The end game starts now

Karlem, I've no intention of attacking you! I'm sure you'd be trembling if I did of course...
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  #5  
Old April 15th, 2008, 04:22 PM

Karlem Karlem is offline
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Default Re: : The end game starts now

Good to know James, good to know
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  #6  
Old April 15th, 2008, 04:25 PM

Zenzei Zenzei is offline
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Default Re: : The end game starts now

Heh, looks like the list of people who don't want to Karlem to win this game is growing thin, very thin.

-----

Some things I've learned from this game:
-I'll never again take growth scale because I'm blood nation.
-I'll never again take luck scale as any nation (Mictlan being the possible exception).
-I'll never again take Heat3/Cold3 unless my important troops have at least fire/cold resistance 50.
-Beware the NAP trap! I think Patala was the victim of this in this particular game.
-In most cases manual site searching isn't beneficial thing to do. Even in late age where site freq is lower.
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  #7  
Old April 15th, 2008, 04:42 PM

Aezeal Aezeal is offline
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Default Re: : The end game starts now

I know I am

lol that was a reply to James about the trembling
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #8  
Old April 15th, 2008, 05:43 PM

Karlem Karlem is offline
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Default Re: : The end game starts now

Zenzei, about the luck thing. I completely disagree. Luck makes turmoil a possitive scale .

O3L3 is wonderfull too, lots of markets and forts for free. Test it.

H3/C3, well, I allways take H3/C3 if nation has even 1 degree of H or C in its description, however only if the encumbrance of my main units is not high to avoid fatigue.

I like the NAP trap sentence. Quite true.

Manual site searching is usefull in the early game or to begin a new path, otherwise if you have the gems cast remote searchs.
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  #9  
Old April 15th, 2008, 06:12 PM

Zenzei Zenzei is offline
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Default Re: : The end game starts now

Yes, turmoil & luck have an obvious synergy but every time I take the combination it just doesn't seem to work out so well. I think reliableness of order/misfortune is better than randomness of turmoil/luck.
This inspired new words of wisdom:
-Beware the luck scale trap! It tempts you with national heroes and cool events but in the end order prevails.

Order and luck together certainly are nice but you're going to have hard time getting it without going for scales god. I like active pretenders.
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