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Old April 16th, 2008, 06:58 PM

Aezeal Aezeal is offline
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Default Re: magic modding question

the dwarven pretender would have to be scales and/or SC

I see another way.

Wauthan has the right idea

If I give the nation no magicians, they can't construct labs, so no indep mages either (unless they get a lab through event)

Then the pretender remains, can I remove all standard pretenders from a race and let them only choose from a few new ones (a few new ones with no magic paths and new magic path cost 5000000000)

I'd just have to make a whole lot of holy spells

DAMN you can't research holy spells so you'd start with them all.. which can't ever be balanced

hmm or... they get research.. so they can research and then .., damn I'm stuck can you make earth spells which require no earth level or gems to cast?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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