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  #1  
Old April 18th, 2008, 08:33 AM

Sombre Sombre is offline
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Default Re: Sacred spawnings

It's basically one graphic per two days - I do them in the lunch break at work, spending about 30 minutes of it per day. So an hour per graphic pretty much.

The Slann might well take a bit longer, because he's big and hard to get looking right. If I get too frustrated I'll do something easier like Saurus veteran leaders, skink chiefs and priests and so on. Those are basically the troop sprites with such extra doodads, maybe a slight size increase.
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Old April 28th, 2008, 09:39 AM

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Default Re: Sacred spawnings

Aargh. I had a slann virtually finished and the memory stick it was on died. Thankfully that's all I lost, but it was still a few days work. It was looking badass too.

GAH.

I'll do some attack sprites or something instead. Right now I'm too irked to try the Slann again.
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  #3  
Old April 29th, 2008, 08:08 AM

DigitalSin DigitalSin is offline
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Default Re: Sacred spawnings

Awwh. That really sucks. Did you even get down the skink that they use to attack?
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  #4  
Old May 1st, 2008, 03:32 PM
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Default Re: Sacred spawnings

I don't think that regular infantry should have Magic Weapons :O
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Old May 1st, 2008, 04:07 PM

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Default Re: Sacred spawnings

Caelum's regular infantry do.
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Old May 1st, 2008, 06:15 PM
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Default Re: Sacred spawnings

As do EA and LA Atlantis, and really quite many sacreds. And the various R'lyehs obviously have magic ranged weapons.
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Old May 2nd, 2008, 04:11 AM
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Default Re: Sacred spawnings

Caelum has fluff behind it. and just because someone has it, does not mean you have to have it too
Don't get me wrong, you are a wonderful mod maker, and I love your work Sombre but I dont understand, Why are the lizardmens STONE/bronze weapons magical?
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