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April 19th, 2008, 10:06 AM
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Lieutenant General
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Re: Blast from the Past, Return of the Underkings
hey post your mod.. I want to rip the graphs (since you did that too) to have something to look too when trying my own dwarven mod
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April 19th, 2008, 11:06 AM
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Re: Blast from the Past, Return of the Underkings
I'm slowly developing a mod using a human race that I call builders. I'm making a summonable unit that might fit in well with your dwarves because of their constuction skills.
The unit is a siege tower. It is summonable, fairly pricey, with requirements that match the base magic skills of the best mage of the nation who I've given 1 magic point in a path that is unique among all other recruitables. It'll have a siege bonus of 25 to 100 (still developing that) with very low attack, defense and HP values along with negative 100% resistance to fire, shock etc. Also it would have 0 mp and 3 ap. It has no usable function other than to accelerate breaching the castle walls.
My thinking on the unit is that you have to sally forth to destroy it, much like I've seen in a hundred movies.
Your a much better modder than I , so you would probably do the thought justice if you think it is viable. If not, I'll creep along with my development.
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April 19th, 2008, 11:43 AM
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Re: Blast from the Past, Return of the Underkings
It has 0 mapmove? How is it going to get to the fort to help with the siege?
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April 19th, 2008, 11:52 AM
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Lieutenant General
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Re: Blast from the Past, Return of the Underkings
I think he wants you to summon it in the enemy province where you cannot not have a lab while doing the siege.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 19th, 2008, 12:02 PM
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National Security Advisor
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Re: Blast from the Past, Return of the Underkings
That'd be easier to do by making a Siege Engineer who can shape change into a siege tower with bigger gold cost (== higher upkeep) and mapmove 0, but huge siege-bonus and perhaps powerful, short-range attacks. If done well, it'd be useful enough to be near the frontlines, i.e. near the walls.
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April 19th, 2008, 12:23 PM
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Re: Blast from the Past, Return of the Underkings
Quote:
Aezeal said:
I think he wants you to summon it in the enemy province where you cannot not have a lab while doing the siege.
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Damn, your right. I'm still trying to balance the recruitables and haven't even started on the spells.
I don't have much feel for recruitables. What I think is good is way too strong.
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April 19th, 2008, 02:36 PM
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Re: Blast from the Past, Return of the Underkings
Of course the second form doesn't have to have the command to change shape back.
Amos made good use of this in the insectoids mod.
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April 19th, 2008, 02:55 PM
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Re: Blast from the Past, Return of the Underkings
That sure sounds like workable solution.
I am not thinking of assigning a high gold cost because I am thinking that it would only be used in a specific province, thus not justifying high upkeep cost. A gem expensive shape changing summonable siege engineer sounds like an idea that fits in with what I am picturing. I like the idea of not allowing a shape change back also. I figure that historically, siege towers were built on the spot and not transported to the next walled defensive site. Maybe some hardware and a few elements were salvaged, but I'm proceeding on the basis of 100% loss.
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