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April 19th, 2008, 12:33 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Turn 13
It doesn't really matter what is the clock set to. As soon as everyone sends their turn, it will host. And if we were on 24h and someone was about to stall, wouldn't it be better to postpone the hosting so that he has the chance to finish then to see him stall?
Well, at least I personally have no problem with 48h. When everyone sends their turns fast it will host fast, and when someone needs a little more time he doesn't have to ask and then hope the host will see it in time.
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April 22nd, 2008, 12:17 AM
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Corporal
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Join Date: Mar 2008
Location: Bismarck, North Dakota
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Re: Turn 13
Moderation has been subbed by Klagrok. He was the only guy who really wanted a 48 hour timer that I talked to. But since it's already turn 21 it's getting to the time to put it to 48 anyway.
Anyway I put it to a vote to reset the timer back to 24, at least for a while.
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April 22nd, 2008, 05:52 AM
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Sergeant
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Join Date: Jan 2008
Location: West Valley City, Utah
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Re: Turn 13
24 works for me but so does 48 
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April 22nd, 2008, 08:49 AM
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Corporal
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Join Date: Mar 2008
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Re: Turn 13
I don't mind the 48 hour timer but it seemed that every turn took that long. It was very hard to get any sort of interest generating in the early game when there is not much happening anyway and the thing that keeps you interested is the fact that turns come quickly.
But to get interest going again I think that 24 hours for the next 5 turns, followed by a reversion back to 48 hours would be good.
But if the vote goes for 48 hours I am cool with it.
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April 22nd, 2008, 11:02 AM
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Private
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Join Date: Feb 2008
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Re: Turn 13
Proceed as you like. I am fine both ways.
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April 22nd, 2008, 12:15 PM
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Captain
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Join Date: Jan 2008
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Re: Turn 13
Either way is fine for me, as long as this turn stays 48h, because I won't be able to do it today.
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April 22nd, 2008, 02:40 PM
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Corporal
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Join Date: Mar 2008
Location: Bismarck, North Dakota
Posts: 63
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Re: Turn 13
It looks like no one is really emphatic about it either way, but I'm inclined to agree with zenphos to change the timer back to 24 after this turn to try to spark interest back in this game. From there we can keep it until it's deemed necessary to move it to 48. My other game we didn't go to 48 until the late 30's.
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