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  #1  
Old April 19th, 2008, 01:00 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

#newmonster 2809
#spr1 "Nomads and genies/2809_dervish_1.tga"
#spr2 "Nomads and genies/2809_dervish_2.tga"
#name "Whirling Dervish"
#descr "The Dervish are a tribe of nomads that live deep in the desert, they are raiders and thus have only live to fight and do not 'waste' time herding animals or learning crafts. Every male dervish wields two scimitars and is highly skilled in the two-handed fighting techniques. Dervish are proud and brave, they have learned they are the greatest fighters and that their swordsmanship can overcome everything and thus are not likely to rout in battle."
#hp 13
#size 2
#ressize 2
#prot 0
#mor 15
#mr 12
#enc 2
#str 12
#att 14
#def 14
#prec 12
#mapmove 2
#ap 15
#gcost 13
#rcost 0
#armor "Dervish Turban"
#armor "Dervish Desert Garb"
#weapon 800 -- Scimitar
#weapon 800 -- Scimitar
#wastesurvival
#pillagebonus 1
#ambidextrous 4
#stealthy 0
#end


#newmonster 2810
#spr1 "Nomads and genies/2809_dervish_1.tga"
#spr2 "Nomads and genies/2809_dervish_2.tga"
#name "Whirling Dervish"
#descr "The Dervish are a tribe of nomads that live deep in the desert, they are raiders and thus have only live to fight and do not 'waste' time herding animals or learning crafts. Every male dervish wields two scimitars and is highly skilled in the two-handed fighting techniques. Dervish are proud and brave, they have learned they are the greatest fighters and that their swordsmanship can overcome everything and thus are not likely to rout in battle. The dervish raiders are usually led by their own sheiks who are always the most proficient warriors fo the tribe."
#hp 18
#size 2
#ressize 2
#prot 0
#mor 20
#mr 12
#enc 2
#str 13
#att 16
#def 16
#prec 13
#mapmove 2
#ap 15
#gcost 50
#rcost 0
#armor "Dervish Turban"
#armor "Dervish Desert Garb"
#weapon 800 -- Scimitar
#weapon 800 -- Scimitar
#wastesurvival
#pillagebonus 5
#ambidextrous 8
#stealthy 5
#okleader
#poormagicleader
#noundeadleader
#end

The stats for dervish and dervish sheik
(so far using the same pic for both)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old April 19th, 2008, 03:51 PM
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Wrana Wrana is offline
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Default Re: Djinnibad - Nomads and Genies

I would make your Dervish a mixed blood offspring from genies and humans - this would explain their superhuman abilities..
As for Arakis Freemen they were much more than pure raiders... Actually they were very technologically advanced - something like modern Iran, probably, which even has a special holyday devoted to nuclear science and technology...
To Endoperez:
Thanks, I appreciate your workings. It's just that this one position looks wrong to me. I'll probably try to make alternative one based on this if I'll have time tomorrow. It'll probably look bad but could give you an idea...
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  #3  
Old April 19th, 2008, 04:22 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

no I meant the fremen who lived deep in the desert and where muádib hid during the reign of his sister.. of course also technologically advanced but the story was something of being outcast for some reason or anothers
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old April 19th, 2008, 05:24 PM
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Default Re: Djinnibad - Nomads and Genies

Personally, I don't think the Whirling Dervish descriptions are as well written as your posts on this forum. They're too formulaic or complex or something; IMO they could be a bit more compact:

"Dervish are proud and brave, they have learned they are the greatest fighters and that their swordsmanship can overcome everything and thus are not likely to rout in battle. The dervish raiders are usually led by their own sheiks who are always the most proficient warriors fo the tribe."

"Dervish are proud and brave, and their faith in their great swordmanship makes them less likely to rout in battle. The dervish raiders are usually led by their own sheiks, chosen from the ranks of their most proficient warriors."

Like Wrana, I'd also like to have a bit more mystical background to them, since their stats are so clearly superhuman. Mixing the dervish background with genie worship would be good, IMO. Something like strongest children of the nomad tribes being sent to the desert where the Dervish life, where they fight against illusions and monsters summoned by genies. Also, why do dervish have LOWER encumberance than common nomads? If anything, they should fatigue more quickly, especially because all nomads seem to run everywhere all the time (base ap 15)!

To Wrana:
I'd like to see the pose you meant, thanks for the effort.
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  #5  
Old April 19th, 2008, 05:51 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

are their stats that superhuman? We could go for that mystical genie crossbreeding background.. but I really didn't intend it that superhuman.

ps if you run all the time you get used to it right.. so why higher enc?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #6  
Old April 19th, 2008, 06:20 PM
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Default Re: Djinnibad - Nomads and Genies

Quote:
Aezeal said:
are their stats that superhuman? We could go for that mystical genie crossbreeding background.. but I really didn't intend it that superhuman.

ps if you run all the time you get used to it right.. so why higher enc?
The Dervish are like EA Tien Chi Warriors of the Five Elements in Spring (when they have 150% their normal hp) and with one star of experience, and with better weapons. Not sacred and without the resistances, of course, but similar. (EDIT: only the sheiks have 18 hps, my mistake).

Machakan warriors have base encumberance 2, almost all other humans have 3.
MA Eriu Fir Bolg have 13 hp, str 11, prec 12 and magres 13.
MA Pythium Emerald Guards have att 13, def 12, hp 13 str 12

LA Jomon's Yamabushi are the best human fighters I could find:
hp 11, str 11, att 14, def 13, mor 11, magres 12, prec 11, base move 2/12. Sacred, capital-only.

This still puts the dervish in as better than all these combined... With Arrow Fend, you can't even use bows to kill them. This is EA, though, and they die to magic just like everything else. It's just that they shouldn't be too easy to rush with, so don't make them too cheap.
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  #7  
Old April 19th, 2008, 07:09 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

all non-city pplz have enc 2.. barbs, lion tribe warriors etc

a knight of the stone has att 16 def 14

markata have a def of 14 \

but I agree that the att/def are too high.. I'll make it att 13/ def 13
AP 13
and gc 15 then

but in the end they die just as easily as all creatures with low prot.. (their modified armor gives only 8 prot and no shield)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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