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  #1  
Old April 9th, 2002, 06:00 AM

Kin-Chan Kin-Chan is offline
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Default Technology Tree Overwhelming

Well, I just got SE4, and I've been fiddling around with it for two days... surprisingly enough, out of those two days, about 30 hours or so were play time. Heh ^_^

Anyways, I was wallowing in the game (yes, wallowing, more like completely lost) and mainly the technology tree is tripping me up. Is there any access Online or in-game to see what I am going with the tree? There's things I can research, but I don't really know where I'm going, just randomly picking things that sound neat (Temporal Weaponary? Yay!!)

Also, how can you expand at the beginning? This is my first game in the SE series, but I am not new to 4X genre. But once again, I find it's very surprisingly difficult - even on low difficulty setting, I can't expand to a sufficient size before my enemy comes and smashes all my planets with force. And even they refuse to agree to my treaties, or will break it one or two turns later!

Finally, how come the planet will die in like one or two shots from the enemy ship (even without planet bomb type weapon) - however, when I attack with my ships, I am unable to even attack the planet unless I am having a bomber?
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  #2  
Old April 9th, 2002, 06:18 AM
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TerranC TerranC is offline
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Default Re: Technology Tree Overwhelming

When in game setup, go to game settings and click on Players can see complete tech tree.

After the game starts, click on your research manager and click the tech tree button on the bottom left part.

Even if you are in low tech, you will be able to see all the tech tree branches.

You won't be able to view the components as if it did, it would be the size of Manhattan Island.

On the treaty thing, the basic treaty in the game is Gunboat diplomacy. Colonize your home system, build a few attacks ships then try making treatiess

[ 09 April 2002: Message edited by: TerranC ]

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  #3  
Old April 9th, 2002, 08:38 PM
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Wardad Wardad is offline
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Default Re: Technology Tree Overwhelming

Most experienced players build additional space yard space stations around their home worlds. These extra shipyards can crank out some extra ships, but at about half the speed of the home world. When you do run low on resources you can mothball the extra shipyards and use them later on.

They also design colonizers that take 2 turns to build on the home planet ship yard. This can require design your race with a boosted shipyard rate. These slower colonizers are great for the home system. Small planets are good for extra research, radioactives, units, and planet shipyards.

SATs placed in worm holes can be a good early defense, especially against a missle using race.

Try building armed small transports instead of escorts. Include 3 sat layers and 3 cargo for required 150 cargo space. Then add Cap Missle (CSM) or Depleted Uranium Cannon(DUC).
For an explorer Version drop the weapons and add fuel. Carry SATs to recon neighbor systems. If an enemy kills your SAT, so what, at least you know their weapon loadout.

generally good early game research:
Larger ships, DUC3, Point Defense,

Also try this strategy site:

http://home.earthlink.net/~petemmer/

I'll email the Dubious strategy guide. I can not remember where I down loaded it from
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  #4  
Old April 9th, 2002, 08:52 PM
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Mudshark Mudshark is offline
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Default Re: Technology Tree Overwhelming

Try this link http://home.earthlink.net/~petemmer/research.html .
I copied a tech tree from a zipped .txt file from Andrés Lescano. the tech. tree is near the bottom, and is very complete. I know that Andrés spent more than a few hours on this.
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  #5  
Old April 9th, 2002, 11:22 PM

Andrés Andrés is offline
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Default Re: Technology Tree Overwhelming

Here's a link to my tech tree (now it includes drones)
Tree
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  #6  
Old April 10th, 2002, 12:01 AM

ButSam ButSam is offline
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Default Re: Technology Tree Overwhelming

Excuse me for being totally naive, but how do you capture ships? I just keep destroying them.
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