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  #31  
Old April 20th, 2008, 07:44 PM

GC64 GC64 is offline
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Default Re: 10 man Large/long Game (single age mod!) join

It is early off enough that I would like to switch my nation choice to Marverni.

If we are going to use worthy heroes then we might as well use CB too.
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  #32  
Old April 20th, 2008, 08:02 PM
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Default Re: 10 man Large/long Game (single age mod!) join

http://www.shrapnelcommunity.com/thr...=6&o=2&fpart=1
Single Age Mod

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
worthy heroes mod

be sure to get all these guys, were gonna start a large map with these 2 mods going.
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  #33  
Old April 20th, 2008, 08:03 PM
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Default Re: 10 man Large/long Game (single age mod!) join

any preferences on maps, or is MP version of Glory of Gods ok with you guys? and ya ill switch you.....which era you want for marverni.
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  #34  
Old April 20th, 2008, 08:17 PM

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Default Re: 10 man Large/long Game (single age mod!) join

MP Glory of Gods works for me--what are the stats gonna be?? Are we gonna start with more than one province????
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  #35  
Old April 20th, 2008, 08:20 PM
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Default Re: 10 man Large/long Game (single age mod!) join

i was thinking default stats, renaming allowed...unless theres strong preference for otherwise?
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  #36  
Old April 20th, 2008, 08:32 PM

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Default Re: 10 man Large/long Game (single age mod!) join

Quote:
Xanatos said:
as it stands, the idea of creating a large long-term game is to see such powerful and epic spells go off, not to block or deny them, I don't know anything about CB< but do the single-age mod and the worthy heroes mod work together well?
That might be true, but if some of the overpowered spells are allowed to be spammed or even casted, the game is pretty much finished. Many MP games I've played ended prematurely this way. So the idea of having a 'large, long-term epic game' yet not banning some unbalanced spells isn't realistic, any experienced player will start to exploit the situation in turn 40 or so - long before it becomes an 'epic game'.

I am cool with not adding CB though, if that's what the majority want let's keep it vanilla then.

ps Yes you can have both Worthy Heroes and Single Age active, no compatibility issue AFAIK...but make sure you create the pretender with both mods ON.
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  #37  
Old April 20th, 2008, 08:37 PM
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Default Re: 10 man Large/long Game (single age mod!) join

if you guys wanna suggest some rules as far as keeping exploits down, that would be cool.
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  #38  
Old April 20th, 2008, 08:46 PM

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Default Re: 10 man Large/long Game (single age mod!) join

On a second thought I'm worrying too much...let's just play a old fashioned vanilla game
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  #39  
Old April 20th, 2008, 08:50 PM
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Default Re: 10 man Large/long Game (single age mod!) join

k gonna ask lch to host the map, everyone be sure you have the worthy heroes/single age mods on!
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  #40  
Old April 20th, 2008, 10:29 PM
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Default Re: 10 man Large/long Game (single age mod!) join

YAY!!! Let's play an old fashioned vanilla game!!!!!
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