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  #1  
Old April 21st, 2008, 07:33 PM
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Default Re: Strange casting order

Not likely. But I don't have a clue.
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  #2  
Old April 22nd, 2008, 03:46 AM
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Default Re: Strange casting order

Actually I may send a save to you. I don't want to put it here as the game is currently active.
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Old April 22nd, 2008, 06:17 AM
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Default Re: Strange casting order

Ano, Undead Mastery requires 7D and causes 700! fatigue to the caster (if I'm wrong, please correct me). I think your starspawn wasn't able to cast it below 200 fatigue and he just hold a turn. Then the other one casted VoR as planned.

I'd really like to see UM in action. Are you going to try again next turn?
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Old April 22nd, 2008, 07:28 AM
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Default Re: Strange casting order

I watched the logs. My spawn just didn't receive his turn.
700 fatigue is automatically converted to 200 so there's no problem in casting it.

We'll see what happens the next turn;-)
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Old April 22nd, 2008, 04:34 PM

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Default Re: Strange casting order

Yeah. 200+ fatigue just gives you 200 fatigue as long as you can meet the path requirement to cast the spell.
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Old April 23rd, 2008, 07:27 PM
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Default Re: Strange casting order

Oh well, I thought a mage would never cast a spell that causes more than 200 fatigue.
Thanks for clarification.
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Old May 19th, 2008, 11:12 PM
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Default Re: Strange casting order

Did your Starspawn have Death 7 in paths? If not, maybe he was not allowed to use the 7 gems required to cast the spell.

Hmm, I'm also wondering about if 200 fatigue is the maximum allowed.
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