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Old April 9th, 2002, 11:31 PM
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Gandalph Gandalph is offline
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Default Re: Ship Design Question

Ok, got rid of the error message but the AI won't design it. I have a special hull with cloak ability for unseen early game exploration and set the must have ability in the designcreation.txt to "Cloak Level" so it won't design because I don't have cloak tech yet?
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Old April 10th, 2002, 12:18 AM
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Default Re: Ship Design Question

Yeah, if you put cloak level as must have, the design minister will look for a cloak component to put on the ship. Otherwise it will not design it. I don't know, how you want your scouts, but one possibility around that would be:

1. make scout hull size 140
2. set min. and max. size for scout to 140
3. remove cloak as must have

So the minister will use the biggest hull allowed (that would be the 140 scout hull with built-in cloak). For the other designs it chooses the biggest hull allowed as well, which would be the escort (150) at the game start and bigger hulls later.

There are probably other ways to make this work, but you would have to tell us more details on how you would like to do things.

Hope that helps .

Rollo

edit: typo

[ 09 April 2002: Message edited by: Rollo ]

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Old April 10th, 2002, 01:09 AM
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Default Re: Ship Design Question

Managed it by changing hull size to 151 and set min and max the same. I am now testing and the AI built 2 within 5 turns and is exploring like crazy, exactly what I wanted to achieve. Thanks for the input. Stayed tuned for more questions as I get deeper into AI. I think I will tackle politics next! (Oh Good Grief!!)
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